KAD test - Rust (Pterodactyl)
Offline 165.140.179.51:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:31 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does KAD test - Rust (Pterodactyl) rank against other Rust servers?
By player hours over the last seven days, KAD test - Rust (Pterodactyl) places at #15,310, within the top 69% of ranked servers.
How busy is KAD test - Rust (Pterodactyl)?
KAD test - Rust (Pterodactyl) is offline at this count; we last saw it 3 days 20 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on KAD test - Rust (Pterodactyl) mean?
The game's server browser reads the tags KAD test - Rust (Pterodactyl) publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include KAD test - Rust (Pterodactyl)?
These Rust Population lists include KAD test - Rust (Pterodactyl): Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on KAD test - Rust (Pterodactyl)?
Across its recent wipes the busiest crowds averaged 1 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on KAD test - Rust (Pterodactyl)?
Its rhythm cannot be told yet: too few of KAD test - Rust (Pterodactyl)'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 3 hours ago, that is how long the current world has stood.
Map and rules
Which map does KAD test - Rust (Pterodactyl) run?
KAD test - Rust (Pterodactyl) uses a map the game generates, procedural, at size 3,500 with seed 4242. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on KAD test - Rust (Pterodactyl)?
The name tells you nothing about gather rates: KAD test - Rust (Pterodactyl) states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does KAD test - Rust (Pterodactyl) run?
Rust network protocol 2635 and build 168909 on Linux is what KAD test - Rust (Pterodactyl) uses. Steam updates your game automatically, but you need the same protocol to join.
Is KAD test - Rust (Pterodactyl) online, and how reliable is it?
Offline at the moment, KAD test - Rust (Pterodactyl) was last seen 3 days 20 hours ago. Over the last 7 full days, 95 of 168 hours were online, or 57%. It was first seen by Rust Population on 3 October 2026.
Where is KAD test - Rust (Pterodactyl) located?
A region is not published by KAD test - Rust (Pterodactyl). Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 165.140.179.51:28015.
How to join
How do I join KAD test - Rust (Pterodactyl)?
To connect directly, open Rust's console with F1 and type client.connect 165.140.179.51:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.