[US|EU] Public Solo/Duo Server
Online 167.160.89.85:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:19 UTC16d ago | 2 | – | running | 1 |
| Thu 8 Oct, 20:30 UTC19d ago | 3 | halved by day 1 | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US|EU] Public Solo/Duo Server rank against other Rust servers?
The last seven days of player hours place [US|EU] Public Solo/Duo Server at #15,419, within the top 69% of all ranked servers.
How busy is [US|EU] Public Solo/Duo Server?
[US|EU] Public Solo/Duo Server holds 0 players at the moment, out of 50 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on [US|EU] Public Solo/Duo Server mean?
These are the tags [US|EU] Public Solo/Duo Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [US|EU] Public Solo/Duo Server?
[US|EU] Public Solo/Duo Server appears among the Rust Population lists that follow: Community servers, field-listed and North American Rust servers. Filter the server list by Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on [US|EU] Public Solo/Duo Server?
The busiest point of its recent wipes averaged 2 players. Peak came 1 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on [US|EU] Public Solo/Duo Server?
The record holds too few of [US|EU] Public Solo/Duo Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 5 hours ago the current world was made.
Map and rules
Which map does [US|EU] Public Solo/Duo Server run?
A procedural map of size 2,800 from seed 346781, generated by the game, is in use on [US|EU] Public Solo/Duo Server. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [US|EU] Public Solo/Duo Server?
The name tells you nothing about gather rates: [US|EU] Public Solo/Duo Server states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [US|EU] Public Solo/Duo Server run?
Rust network protocol 2634 and build 167398 on Windows is what [US|EU] Public Solo/Duo Server uses. The protocol must match for you to join, and Steam updates it for you.
Does [US|EU] Public Solo/Duo Server run smoothly?
It ran at 112 server fps on average over the last 48 hours, and never went below 96. The entity count reached 40,926: buildings, deployables and all other objects. The highest memory usage was 3,154 MB. Players feel lag when fps is low and the entity count climbs.
Is [US|EU] Public Solo/Duo Server online, and how reliable is it?
[US|EU] Public Solo/Duo Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 16 days 3 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 8 October 2026, Rust Population saw it for the first time.
Where is [US|EU] Public Solo/Duo Server located?
No region tag comes from [US|EU] Public Solo/Duo Server, but the name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 167.160.89.85:28015.
Getting in
How do I join [US|EU] Public Solo/Duo Server?
Either enter client.connect 167.160.89.85:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.