[US] KILL DEVIL HILLS |RP|PVE|PVP|
Offline 167.160.93.167:28035 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:57 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 14:13 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 13:58 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 13:06 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 11:56 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 10:35 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 19:44 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 11:54 UTC4d ago | – | – | – | 0 |
| Sat 17 Oct, 12:19 UTC11d ago | – | – | – | 1 |
| Sat 17 Oct, 11:55 UTC11d ago | 1 | – | 7 days | 1 |
| Wed 14 Oct, 23:55 UTC14d ago | 1 | held half | 2.5 days | 1 |
| Wed 14 Oct, 17:54 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 16:22 UTC14d ago | 1 | – | 0.3 days | 0 |
| Sun 11 Oct, 19:29 UTC17d ago | 1 | held half | 2.9 days | 0 |
| Wed 7 Oct, 23:38 UTC21d ago | 2 | held half | 3.8 days | 0 |
| Tue 6 Oct, 11:19 UTC22d ago | 1 | – | 1.5 days | 0 |
| Mon 5 Oct, 10:13 UTC23d ago | 1 | – | 1 days | 1 |
| Tue 29 Sep, 11:09 UTC29d ago | 1 | – | 6 days | 0 |
| Sun 27 Sep, 10:59 UTC31d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 25 Sep, 22:08 UTC33d ago | – | – | – | 0 |
Quick answers
Population
How does [US] KILL DEVIL HILLS |RP|PVE|PVP| rank against other Rust servers?
By player hours over the last seven days, [US] KILL DEVIL HILLS |RP|PVE|PVP| places at #6,885, within the top 31% of ranked servers.
How busy is [US] KILL DEVIL HILLS |RP|PVE|PVP|?
We have no live count for [US] KILL DEVIL HILLS |RP|PVE|PVP| right now. It was last seen 2 days 7 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on [US] KILL DEVIL HILLS |RP|PVE|PVP| mean?
These are the tags [US] KILL DEVIL HILLS |RP|PVE|PVP| publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): A wipe happens once a fortnight; ^r (Roleplay): Roleplay is the focus of this server; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [US] KILL DEVIL HILLS |RP|PVE|PVP|?
These Rust Population lists include [US] KILL DEVIL HILLS |RP|PVE|PVP|: Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on [US] KILL DEVIL HILLS |RP|PVE|PVP|?
A new world comes every few hours on [US] KILL DEVIL HILLS |RP|PVE|PVP|, which is why no wipe schedule is kept and those resets do not count as wipes.
Settings
Which map does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?
A procedural map of size 4,000 from seed 1337, generated by the game, is in use on [US] KILL DEVIL HILLS |RP|PVE|PVP|. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on [US] KILL DEVIL HILLS |RP|PVE|PVP|?
No gather rate appears in the name of [US] KILL DEVIL HILLS |RP|PVE|PVP|. Eight players per group is the default, and it applies here. roleplay is what it runs, jobs, towns and rules for roleplay. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?
Rust network protocol 2635 and build 168909 on Windows is what [US] KILL DEVIL HILLS |RP|PVE|PVP| uses. The protocol must match for you to join, and Steam updates it for you.
Is [US] KILL DEVIL HILLS |RP|PVE|PVP| online, and how reliable is it?
Currently offline, [US] KILL DEVIL HILLS |RP|PVE|PVP| was last seen 2 days 7 hours ago. Over the last 7 full days, 49 of 168 hours were online, or 29%. On 13 September 2026, Rust Population saw it for the first time.
Where is [US] KILL DEVIL HILLS |RP|PVE|PVP| located?
No region tag comes from [US] KILL DEVIL HILLS |RP|PVE|PVP|, but the name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 167.160.93.167:28035.
How to join
How do I join [US] KILL DEVIL HILLS |RP|PVE|PVP|?
Either enter client.connect 167.160.93.167:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.