Rust PopulationField survey · Rust servers
Observing 68,197 players 11,798 servers 3,637 with someone on 131 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 5,516habitat unknownfirst seen 13 Sep 2026

PVE - The Last of Us

Online 167.160.93.2:28015 checked 11m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#5,516
top 25%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC6d ago 2 – running 0
Mon 5 Oct, 17:35 UTC23d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC26d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC32d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does PVE - The Last of Us rank against other Rust servers?

Over the past week it ranks #5,516 for player hours, which puts PVE - The Last of Us in the top 25% of all ranked servers.

How busy is PVE - The Last of Us?

The count reads 0 players on PVE - The Last of Us, which has 50 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 01:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on PVE - The Last of Us mean?

The game's server browser reads the tags PVE - The Last of Us publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include PVE - The Last of Us?

On Rust Population, PVE - The Last of Us is filed under these lists: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on PVE - The Last of Us?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 3 hours into the latest wipe. Half that peak held until the next wipe in 67% of its recent wipes. In those that did not hold, the fall below half came by day 5.

What is the wipe schedule on PVE - The Last of Us?

No next wipe can be predicted for PVE - The Last of Us, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 6 days 23 hours ago.

Map and rules

Which map does PVE - The Last of Us run?

A procedural map of size 4,250 from seed 979669, generated by the game, is in use on PVE - The Last of Us. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on PVE - The Last of Us?

The name tells you nothing about gather rates: PVE - The Last of Us states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does PVE - The Last of Us run?

Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us uses. The protocol must match for you to join, and Steam updates it for you.

Does PVE - The Last of Us run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Up to 114,476 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,587 MB. What players experience as lag comes from low fps and a rising entity count.

Is PVE - The Last of Us online, and how reliable is it?

You will find PVE - The Last of Us online now. About 2 days 4 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is PVE - The Last of Us located?

Nothing in the tags says where PVE - The Last of Us is, but its name points to North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 167.160.93.2:28015.

Getting in

How do I join PVE - The Last of Us?

Open the console with F1 in Rust and enter client.connect 167.160.93.2:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.