PVE - The Last of Us
Online 167.160.93.2:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:32 UTC6d ago | 2 | – | running | 0 |
| Mon 5 Oct, 17:35 UTC23d ago | 1 | held half | 16.2 days | 1 |
| Fri 2 Oct, 13:50 UTC26d ago | 2 | held half | 3.2 days | 0 |
| Sat 26 Sep, 13:21 UTC32d ago | 3 | halved by day 5 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PVE - The Last of Us rank against other Rust servers?
Over the past week it ranks #5,516 for player hours, which puts PVE - The Last of Us in the top 25% of all ranked servers.
How busy is PVE - The Last of Us?
The count reads 0 players on PVE - The Last of Us, which has 50 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 01:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on PVE - The Last of Us mean?
The game's server browser reads the tags PVE - The Last of Us publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include PVE - The Last of Us?
On Rust Population, PVE - The Last of Us is filed under these lists: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on PVE - The Last of Us?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 3 hours into the latest wipe. Half that peak held until the next wipe in 67% of its recent wipes. In those that did not hold, the fall below half came by day 5.
What is the wipe schedule on PVE - The Last of Us?
No next wipe can be predicted for PVE - The Last of Us, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 6 days 23 hours ago.
Map and rules
Which map does PVE - The Last of Us run?
A procedural map of size 4,250 from seed 979669, generated by the game, is in use on PVE - The Last of Us. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on PVE - The Last of Us?
The name tells you nothing about gather rates: PVE - The Last of Us states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does PVE - The Last of Us run?
Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us uses. The protocol must match for you to join, and Steam updates it for you.
Does PVE - The Last of Us run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Up to 114,476 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,587 MB. What players experience as lag comes from low fps and a rising entity count.
Is PVE - The Last of Us online, and how reliable is it?
You will find PVE - The Last of Us online now. About 2 days 4 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is PVE - The Last of Us located?
Nothing in the tags says where PVE - The Last of Us is, but its name points to North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 167.160.93.2:28015.
Getting in
How do I join PVE - The Last of Us?
Open the console with F1 in Rust and enter client.connect 167.160.93.2:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.