Dev
Online NA 168.100.162.12:29015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 20:36 UTC, in 6d 15h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC8h ago | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 23 Oct, 04:45 UTC6d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC7d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC14d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Dev rank against other Rust servers?
Dev ranks #13,064 on seven-day player hours, #1,412 in North America, and sits in the top 59% of all ranked servers.
How busy is Dev?
You'll find 0 players on Dev at the moment. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 20:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on Dev mean?
These are the tags Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Dev?
On Rust Population, Dev is filed under these lists: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours and it will show up.
Wipe notes
What does wipe day look like on Dev?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Dev?
Its tag sets the prediction: too few of Dev's wipes are on record to confirm the schedule. On Wednesday 4 November at 20:36 UTC its next wipe is due. The world it runs now dates from 8 hours ago. A weekly wipe schedule is published in its tags.
Settings
Which map does Dev run?
A procedural map of size 3,700 from seed 1337, generated by the game, is in use on Dev. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Dev?
Nothing in Dev's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Dev run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Dev. The protocol must match for you to join, and Steam updates it for you.
Does Dev run smoothly?
It ran at 59 server fps on average over the last 48 hours, and never went below 46. Up to 73,132 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,224 MB. Players feel lag when fps is low and the entity count climbs.
Is Dev online, and how reliable is it?
Dev is up and running at the moment. About 6 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Dev located?
With its NA tag, Dev places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 168.100.162.12:29015.
Getting in
How do I join Dev?
Open the console with F1 in Rust and enter client.connect 168.100.162.12:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.