Rust PopulationField survey · Rust servers
Observing 32,314 players 11,621 servers 2,788 with someone on 69 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,064NAfirst seen 13 Sep 2026

Dev

Online NA 168.100.162.12:29015 checked 10m ago

weekly wipes moddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak 1
Rank
#13,064
top 59% · #1412 in NA
Last wipe
8h ago
weekly schedule
Next wipe
6d 15h
Wed 4 Nov, 20:36 UTC
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75106:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
02040608006:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 15h. Its weekly schedule tag · low confidence

2.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 15h
Wed 4 Nov, 20:36 UTC
7d 13h
Thu 5 Nov, 19:00 UTC
FW
13d 15h
Wed 11 Nov, 20:36 UTC
20d 15h
Wed 18 Nov, 20:36 UTC
27d 15h
Wed 25 Nov, 20:36 UTC
34d 15h
Wed 2 Dec, 20:36 UTC
35d 13h
Thu 3 Dec, 19:00 UTC
FW
41d 15h
Wed 9 Dec, 20:36 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC8h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC6d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC7d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Dev rank against other Rust servers?

Dev ranks #13,064 on seven-day player hours, #1,412 in North America, and sits in the top 59% of all ranked servers.

How busy is Dev?

You'll find 0 players on Dev at the moment. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 20:00 UTC stands out: it averaged 0 players.

Tags

What do the server tags on Dev mean?

These are the tags Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Dev?

On Rust Population, Dev is filed under these lists: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours and it will show up.

Wipe notes

What does wipe day look like on Dev?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Dev?

Its tag sets the prediction: too few of Dev's wipes are on record to confirm the schedule. On Wednesday 4 November at 20:36 UTC its next wipe is due. The world it runs now dates from 8 hours ago. A weekly wipe schedule is published in its tags.

Settings

Which map does Dev run?

A procedural map of size 3,700 from seed 1337, generated by the game, is in use on Dev. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Dev?

Nothing in Dev's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Dev run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Dev. The protocol must match for you to join, and Steam updates it for you.

Does Dev run smoothly?

It ran at 59 server fps on average over the last 48 hours, and never went below 46. Up to 73,132 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,224 MB. Players feel lag when fps is low and the entity count climbs.

Is Dev online, and how reliable is it?

Dev is up and running at the moment. About 6 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.

Where is Dev located?

With its NA tag, Dev places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 168.100.162.12:29015.

Getting in

How do I join Dev?

Open the console with F1 in Rust and enter client.connect 168.100.162.12:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players You can join up to 0 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Every week the server wipes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.