Sharts testing
Offline 168.100.162.21:30015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC3d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC7d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC10d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC10d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC23d ago | 1 | – | 13.1 days | 0 |
Quick answers
Population
How does Sharts testing rank against other Rust servers?
The last seven days of player hours place Sharts testing at #9,781, within the top 44% of all ranked servers.
How busy is Sharts testing?
At this count Sharts testing is offline, with its last sighting 2 days 4 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on Sharts testing mean?
What the game's server browser reads from Sharts testing is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Sharts testing?
On Rust Population, Sharts testing is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on Sharts testing?
A new world comes every few hours on Sharts testing, which is why no wipe schedule is kept and those resets do not count as wipes.
Settings
Which map does Sharts testing run?
Sharts testing uses a map the game generates, procedural, at size 1,500 with seed 47856. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on Sharts testing?
The name tells you nothing about gather rates: Sharts testing states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Sharts testing run?
On Linux, Sharts testing runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Sharts testing online, and how reliable is it?
Currently offline, Sharts testing was last seen 2 days 4 hours ago. Over the last 7 full days, 29 of 168 hours were online, or 17%. It was first seen by Rust Population on 16 September 2026.
Where is Sharts testing located?
Nothing published by Sharts testing states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 168.100.162.21:30015.
Getting in
How do I join Sharts testing?
Either enter client.connect 168.100.162.21:30015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.