10x Development
Online NA 168.100.163.159:28010 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:45 UTC, in 2d 0h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTC FW25d ago | 0+1 queue | – | running | 0 |
| Mon 21 Sep, 18:37 UTC35d ago | 1+1 queue | halved by day 5 | 10 days | 0 |
| Wed 16 Sep, 04:14 UTC41d ago | 4+1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 10x Development rank against other Rust servers?
On player hours over the last seven days 10x Development is #10,367, #1,305 in North America, placing it in the top 47% of ranked servers.
How busy is 10x Development?
The count for 10x Development stands at 0 players right now. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on 10x Development mean?
What the game's server browser reads from 10x Development is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): You can join up to 0 slots; ts32 (Group limit): Teams can have no more than 32 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): A weekly wipe takes place; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; modded (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs 10x Development?
The atlasrust.us hostname that 10x Development publishes is shared with 5 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include 10x Development?
These Rust Population lists include 10x Development: 10x Rust servers: where the population is, Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x and it will show up.
Wipe schedule
What does wipe day look like on 10x Development?
Across its recent wipes the busiest crowds averaged 2 players. Peaking 0 hours into the latest wipe, the crowd had 1 more waiting in the queue. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.
What is the wipe schedule on 10x Development?
Its tag sets the prediction: too few of 10x Development's wipes are on record to confirm the schedule. Due on Thursday 29 October at 17:45 UTC is its next wipe. The world it runs now dates from 25 days 23 hours ago. A weekly wipe schedule is published in its tags.
Map and rules
Which map does 10x Development run?
10x Development uses a map the game generates, procedural, at size 5,500 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Vitality Custom Map.
What are the rules and settings on 10x Development?
The name says it: gathering is multiplied 10x on 10x Development. Up to 32 players can team together. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does 10x Development run?
On Linux, 10x Development runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does 10x Development run smoothly?
It ran at 67 server fps on average over the last 48 hours, and never went below 67. Entities peaked at 340,587, including buildings, deployables and everything else. Memory use peaked at 7,336 MB. What players experience as lag comes from low fps and a rising entity count.
Is 10x Development online, and how reliable is it?
10x Development is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 13 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is 10x Development located?
By its NA tag, 10x Development says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 168.100.163.159:28010.
Getting in
How do I join 10x Development?
To connect directly, open Rust's console with F1 and type client.connect 168.100.163.159:28010; or press Launch Rust on this page and Steam opens Rust and joins for you.