Rust PopulationField survey · Rust servers
Observing 93,658 players 11,844 servers 4,017 with someone on 175 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,367NAfirst seen 13 Sep 2026

10x Development

Online NA 168.100.163.159:28010 checked 11m ago

10x weekly wipes moddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak 1
Rank
#10,367
top 47% · #1305 in NA
Last wipe
25d ago
weekly schedule
Next wipe
2d 0h
Thu 29 Oct, 17:45 UTC
Obs. 1 · sightings

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:45 UTC, in 2d 0h. Its weekly schedule tag · low confidence

7.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

2d 0h
Thu 29 Oct, 17:45 UTC
9d 2h
Thu 5 Nov, 19:00 UTC
FW
16d 0h
Thu 12 Nov, 17:45 UTC
23d 0h
Thu 19 Nov, 17:45 UTC
30d 0h
Thu 26 Nov, 17:45 UTC
37d 2h
Thu 3 Dec, 19:00 UTC
FW
44d 0h
Thu 10 Dec, 17:45 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW25d ago 0+1 queue – running 0
Mon 21 Sep, 18:37 UTC35d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC41d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 10x Development rank against other Rust servers?

On player hours over the last seven days 10x Development is #10,367, #1,305 in North America, placing it in the top 47% of ranked servers.

How busy is 10x Development?

The count for 10x Development stands at 0 players right now. We counted an average of 0 players in the past week, with 1 at the busiest.

Tags

What do the server tags on 10x Development mean?

What the game's server browser reads from 10x Development is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): You can join up to 0 slots; ts32 (Group limit): Teams can have no more than 32 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): A weekly wipe takes place; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; modded (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs 10x Development?

The atlasrust.us hostname that 10x Development publishes is shared with 5 other servers we track; one operator most likely runs them.

Which Rust Population lists and filters include 10x Development?

These Rust Population lists include 10x Development: 10x Rust servers: where the population is, Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x and it will show up.

Wipe schedule

What does wipe day look like on 10x Development?

Across its recent wipes the busiest crowds averaged 2 players. Peaking 0 hours into the latest wipe, the crowd had 1 more waiting in the queue. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.

What is the wipe schedule on 10x Development?

Its tag sets the prediction: too few of 10x Development's wipes are on record to confirm the schedule. Due on Thursday 29 October at 17:45 UTC is its next wipe. The world it runs now dates from 25 days 23 hours ago. A weekly wipe schedule is published in its tags.

Map and rules

Which map does 10x Development run?

10x Development uses a map the game generates, procedural, at size 5,500 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Vitality Custom Map.

What are the rules and settings on 10x Development?

The name says it: gathering is multiplied 10x on 10x Development. Up to 32 players can team together. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does 10x Development run?

On Linux, 10x Development runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does 10x Development run smoothly?

It ran at 67 server fps on average over the last 48 hours, and never went below 67. Entities peaked at 340,587, including buildings, deployables and everything else. Memory use peaked at 7,336 MB. What players experience as lag comes from low fps and a rising entity count.

Is 10x Development online, and how reliable is it?

10x Development is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 13 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is 10x Development located?

By its NA tag, 10x Development says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 168.100.163.159:28010.

Getting in

How do I join 10x Development?

To connect directly, open Rust's console with F1 and type client.connect 168.100.163.159:28010; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players You can join up to 0 slots.
ts32
Group limit Teams can have no more than 32 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.
modded
Modded Plugins or settings change the game; it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.