Rust PopulationField survey · Rust servers
Observing 40,486 players 11,628 servers 2,849 with someone on 130 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,673EUfirst seen 13 Sep 2026

10x Development

Online EU 168.100.163.159:28030 checked 12m ago

10x monthly wipes vanillamoddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak 2
Rank
#7,673
top 34% · #2065 in EU
Last wipe
17h ago
monthly schedule
Next wipe
6d 14h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
00.511.5205:0014:0000:0009:0018:0003:00Wiped Thu 29 Oct, 11:06 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 34% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

8.4 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 14h
Thu 5 Nov, 19:00 UTC
FW
34d 14h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Wed 21 OctWed 14 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:06 UTC17h ago – – running 0
Wed 21 Oct, 00:19 UTC9d ago 6 halved by day 1 8.4 days 0
Wed 14 Oct, 21:22 UTC15d ago 2 halved by day 1 6.1 days 0
Thu 1 Oct, 17:44 UTC FW28d ago 1 halved by day 2 13.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 10x Development rank against other Rust servers?

Seven-day player hours put 10x Development at #7,673, or #2,065 in Europe, inside the top 34% of all ranked servers.

How busy is 10x Development?

The count for 10x Development stands at 0 players right now. We counted an average of 0 players in the past week, with 2 at the busiest. The busiest hour in the last 48 was 22:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on 10x Development mean?

The game's server browser reads the tags 10x Development publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include 10x Development?

On Rust Population, 10x Development is filed under these lists: 10x Rust servers: where the population is, Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 10x.

Wipe schedule

What does wipe day look like on 10x Development?

The busiest point of its recent wipes averaged 3 players. Peak came 1 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on 10x Development?

The force wipe is the only wipe 10x Development takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 17 hours ago. A monthly wipe schedule is what its tags publish.

Map and rules

What are the rules and settings on 10x Development?

You gather at 10x on 10x Development, to judge by the name. The group limit is 16 players. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does 10x Development run?

On Linux, 10x Development runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Is 10x Development online, and how reliable is it?

10x Development is up and running at the moment. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is 10x Development located?

The EU tag is how 10x Development places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 168.100.163.159:28030.

How to join

How do I join 10x Development?

Open the console with F1 in Rust and enter client.connect 168.100.163.159:28030. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts16,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 slots are available.
ts16
Group limit The team limit is 16.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.
modded
Modded This server appears under Modded because plugins or settings alter the game.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.