Dev2
Offline NA 168.100.163.221:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 00:45 UTC, in 6d 3h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 00:45 UTC7d ago | 2+1 queue | – | running | 0 |
| Mon 12 Oct, 19:11 UTC16d ago | 1 | halved by day 1 | 8.2 days | 0 |
| Sun 11 Oct, 06:13 UTC17d ago | 1 | – | 1.5 days | 0 |
| Fri 9 Oct, 19:40 UTC19d ago | 1 | – | 1.4 days | 0 |
| Fri 9 Oct, 02:36 UTC19d ago | 1 | – | 0.7 days | 0 |
| Thu 8 Oct, 19:57 UTC20d ago | 2 | – | 0.3 days | 0 |
| Wed 7 Oct, 20:31 UTC21d ago | 2 | – | 1 days | 0 |
| Wed 7 Oct, 02:14 UTC21d ago | 2 | – | 0.8 days | 0 |
| Fri 2 Oct, 02:25 UTC26d ago | 2+1 queue | held half | 5 days | 0 |
| Wed 30 Sep, 04:01 UTC28d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 03:30 UTC29d ago | 1+1 queue | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Dev2 rank against other Rust servers?
Seven-day player hours put Dev2 at #15,348, or #1,525 in North America, inside the top 69% of all ranked servers.
How busy is Dev2?
At this count Dev2 is offline, with its last sighting 45 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Dev2 mean?
These are the tags Dev2 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^w (Weekly): Wipes happen every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Dev2?
On Rust Population, Dev2 is filed under these lists: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on Dev2?
Across its recent wipes the busiest crowds averaged 1 players. Peaking 5 hours into the latest wipe, the crowd had 1 more waiting in the queue. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Dev2?
The prediction follows its tag, since too few of Dev2's wipes are on record to confirm the schedule. On Wednesday 4 November at 00:45 UTC its next wipe is due. Counted from 7 days 17 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.
Map and rules
Which map does Dev2 run?
A procedural map of size 4,000 from seed 123456789, generated by the game, is in use on Dev2. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on Dev2?
No gather rate appears in the name of Dev2. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Dev2 run?
On Linux, Dev2 runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Does Dev2 run smoothly?
The last 48 hours saw an average of 60 server fps, with 60 as the lowest. Entities peaked at 139,562, including buildings, deployables and everything else. The highest memory usage was 6,692 MB. Players feel lag when fps is low and the entity count climbs.
Is Dev2 online, and how reliable is it?
Currently offline, Dev2 was last seen 45 hours ago. Judging by the uptime it reports, the last restart was about 5 days 18 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. On 19 September 2026, Rust Population saw it for the first time.
Where is Dev2 located?
The NA tag is how Dev2 places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 168.100.163.221:28015.
How to join
How do I join Dev2?
Open the console with F1 in Rust and enter client.connect 168.100.163.221:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.