Rust PopulationField survey · Rust servers
Observing 69,961 players 11,800 servers 3,675 with someone on 123 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,348NAfirst seen 19 Sep 2026

Dev2

Offline NA 168.100.163.221:28015 checked 1d ago

weekly wipes moddedoxide

Measurements

Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,348
top 69% · #1525 in NA
Last wipe
7d ago
weekly schedule
Next wipe
6d 3h
Wed 4 Nov, 00:45 UTC
Obs. 1 · sightings

Players

AveragePeak
0123422:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608022:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 00:45 UTC, in 6d 3h. Its weekly schedule tag · low confidence

1.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 3h
Wed 4 Nov, 00:45 UTC
7d 21h
Thu 5 Nov, 19:00 UTC
FW
13d 3h
Wed 11 Nov, 00:45 UTC
20d 3h
Wed 18 Nov, 00:45 UTC
27d 3h
Wed 25 Nov, 00:45 UTC
34d 3h
Wed 2 Dec, 00:45 UTC
35d 21h
Thu 3 Dec, 19:00 UTC
FW
41d 3h
Wed 9 Dec, 00:45 UTC

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 00:45 UTC7d ago 2+1 queue – running 0
Mon 12 Oct, 19:11 UTC16d ago 1 halved by day 1 8.2 days 0
Sun 11 Oct, 06:13 UTC17d ago 1 – 1.5 days 0
Fri 9 Oct, 19:40 UTC19d ago 1 – 1.4 days 0
Fri 9 Oct, 02:36 UTC19d ago 1 – 0.7 days 0
Thu 8 Oct, 19:57 UTC20d ago 2 – 0.3 days 0
Wed 7 Oct, 20:31 UTC21d ago 2 – 1 days 0
Wed 7 Oct, 02:14 UTC21d ago 2 – 0.8 days 0
Fri 2 Oct, 02:25 UTC26d ago 2+1 queue held half 5 days 0
Wed 30 Sep, 04:01 UTC28d ago 1 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Dev2 rank against other Rust servers?

Seven-day player hours put Dev2 at #15,348, or #1,525 in North America, inside the top 69% of all ranked servers.

How busy is Dev2?

At this count Dev2 is offline, with its last sighting 45 hours ago. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on Dev2 mean?

These are the tags Dev2 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^w (Weekly): Wipes happen every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Dev2?

On Rust Population, Dev2 is filed under these lists: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on Dev2?

Across its recent wipes the busiest crowds averaged 1 players. Peaking 5 hours into the latest wipe, the crowd had 1 more waiting in the queue. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Dev2?

The prediction follows its tag, since too few of Dev2's wipes are on record to confirm the schedule. On Wednesday 4 November at 00:45 UTC its next wipe is due. Counted from 7 days 17 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.

Map and rules

Which map does Dev2 run?

A procedural map of size 4,000 from seed 123456789, generated by the game, is in use on Dev2. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What are the rules and settings on Dev2?

No gather rate appears in the name of Dev2. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Dev2 run?

On Linux, Dev2 runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.

Does Dev2 run smoothly?

The last 48 hours saw an average of 60 server fps, with 60 as the lowest. Entities peaked at 139,562, including buildings, deployables and everything else. The highest memory usage was 6,692 MB. Players feel lag when fps is low and the entity count climbs.

Is Dev2 online, and how reliable is it?

Currently offline, Dev2 was last seen 45 hours ago. Judging by the uptime it reports, the last restart was about 5 days 18 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. On 19 September 2026, Rust Population saw it for the first time.

Where is Dev2 located?

The NA tag is how Dev2 places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 168.100.163.221:28015.

How to join

How do I join Dev2?

Open the console with F1 in Rust and enter client.connect 168.100.163.221:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly Wipes happen every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.