Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 18 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 12,650habitat unknownfirst seen 13 Sep 2026

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2

Online 168.119.64.99:50000 checked 2h ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#12,650
top 57%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19.2 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:03 UTC7d ago 0 – running 0
Fri 2 Oct, 12:38 UTC26d ago 0 – 19.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 rank against other Rust servers?

By player hours over the last seven days, Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 places at #12,650, within the top 57% of ranked servers.

How busy is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

The count reads 0 players on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2, which has 40 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.

Lists and tags

What do the server tags on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 mean?

The game's server browser reads the tags Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

On Rust Population, Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 is filed under these lists: Modded Rust servers, counted and Rust aim training servers, counted live. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

The record holds too few of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 days 2 hours ago, that is how long the current world has stood.

Map and rules

Which map does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 run?

The map on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 is procedural, made by the game at size 6,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

No gather rate appears in the name of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2. The protocol must match for you to join, and Steam updates it for you.

Does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 run smoothly?

The last 48 hours saw an average of 232 server fps, with 97 as the lowest. Up to 6,842 entities were present, counting buildings, deployables and everything else. Up to 2,181 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 online, and how reliable is it?

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 is up and running at the moment. About 3 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 located?

Nothing published by Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 168.119.64.99:50000.

How to join

How do I join Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Either enter client.connect 168.119.64.99:50000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server has 40 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.