offline_test_server
Offline 169.0.215.43:28015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does offline_test_server rank against other Rust servers?
Over the past week it ranks #15,400 for player hours, which puts offline_test_server in the top 70% of all ranked servers.
How busy is offline_test_server?
At this count offline_test_server is offline, with its last sighting 20 days 13 hours ago.
Lists and tags
What do the server tags on offline_test_server mean?
The game's server browser reads the tags offline_test_server publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include offline_test_server?
These Rust Population lists include offline_test_server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on offline_test_server?
The record holds too few of offline_test_server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 21 days 5 hours ago.
Map and rules
Which map does offline_test_server run?
A procedural map, generated by the game, is in use on offline_test_server.
What are the rules and settings on offline_test_server?
Nothing in offline_test_server's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does offline_test_server run?
The setup is Rust network protocol 2634 and build 167058 on Windows for offline_test_server. Your game needs the same protocol to join; Steam takes care of updating it.
Is offline_test_server online, and how reliable is it?
We last saw offline_test_server 20 days 13 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 7 October 2026, Rust Population saw it for the first time.
Where is offline_test_server located?
A region is not published by offline_test_server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 169.0.215.43:28015.
How to join
How do I join offline_test_server?
Either enter client.connect 169.0.215.43:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.