Rust 10x | Local Test | Quad
Offline 169.1.170.115:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust 10x | Local Test | Quad rank against other Rust servers?
By player hours over the last seven days, Rust 10x | Local Test | Quad places at #16,008, within the top 72% of ranked servers. It places #635 among servers of the quad kind.
How busy is Rust 10x | Local Test | Quad?
Rust 10x | Local Test | Quad is offline at this count; we last saw it 21 days 20 hours ago.
Tags
What do the server tags on Rust 10x | Local Test | Quad mean?
These are the tags Rust 10x | Local Test | Quad publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts4 (Group limit): You may team with up to 4 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust 10x | Local Test | Quad?
On Rust Population, Rust 10x | Local Test | Quad is filed under these lists: 10x Rust servers: where the population is and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
Wipe notes
What is the wipe schedule on Rust 10x | Local Test | Quad?
Its rhythm cannot be told yet: too few of Rust 10x | Local Test | Quad's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 23 days 16 hours ago the current world was made.
Map and rules
Which map does Rust 10x | Local Test | Quad run?
Rust 10x | Local Test | Quad uses a map the game generates, procedural, at size 3,500 with seed 1012026. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rust 10x | Local Test | Quad?
Rust 10x | Local Test | Quad advertises a 10x gather rate in its title. A group can hold 4 players at most (quad). survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust 10x | Local Test | Quad run?
On Windows, Rust 10x | Local Test | Quad runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but you need the same protocol to join.
Is Rust 10x | Local Test | Quad online, and how reliable is it?
We last saw Rust 10x | Local Test | Quad 21 days 20 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 6 October 2026.
Where is Rust 10x | Local Test | Quad located?
No region is published by Rust 10x | Local Test | Quad. Rust Population does not look up where the machine stands; it shows where the server says it is. 169.1.170.115:28015 is where it lives.
How to join
How do I join Rust 10x | Local Test | Quad?
To connect directly, open Rust's console with F1 and type client.connect 169.1.170.115:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.