Rust 10x | Local Test | Quad
Offline 169.1.226.36:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 16:35 UTC24d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust 10x | Local Test | Quad rank against other Rust servers?
By player hours over the last seven days, Rust 10x | Local Test | Quad places at #14,449, within the top 64% of ranked servers. It places #620 among servers of the quad kind.
How busy is Rust 10x | Local Test | Quad?
Rust 10x | Local Test | Quad is offline at this count; we last saw it 24 days 1 hours ago.
Lists and tags
What do the server tags on Rust 10x | Local Test | Quad mean?
These are the tags Rust 10x | Local Test | Quad publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts4 (Group limit): Teams can have no more than 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust 10x | Local Test | Quad?
These Rust Population lists include Rust 10x | Local Test | Quad: 10x Rust servers: where the population is and Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x and it will show up.
Wipe notes
What does wipe day look like on Rust 10x | Local Test | Quad?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 5 hours into the latest wipe.
What is the wipe schedule on Rust 10x | Local Test | Quad?
The record holds too few of Rust 10x | Local Test | Quad's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 2 hours ago, that is how long the current world has stood.
Settings
Which map does Rust 10x | Local Test | Quad run?
The map on Rust 10x | Local Test | Quad is procedural, made by the game at size 3,500 from seed 1012026. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rust 10x | Local Test | Quad?
The name says it: gathering is multiplied 10x on Rust 10x | Local Test | Quad. A group can hold 4 players at most (quad). You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Rust 10x | Local Test | Quad run?
The setup is Rust network protocol 2634 and build 166494 on Windows for Rust 10x | Local Test | Quad. The protocol must match for you to join, and Steam updates it for you.
Is Rust 10x | Local Test | Quad online, and how reliable is it?
Currently offline, Rust 10x | Local Test | Quad was last seen 24 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 1 October 2026.
Where is Rust 10x | Local Test | Quad located?
No region is published by Rust 10x | Local Test | Quad. The location a server claims is what Rust Population shows, not the place where the machine stands. 169.1.226.36:28015 is where it lives.
Getting in
How do I join Rust 10x | Local Test | Quad?
To connect directly, open Rust's console with F1 and type client.connect 169.1.226.36:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.