Rust PopulationField survey · Rust servers
Observing 41,782 players 11,662 servers 2,976 with someone on 89 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 14,244habitat unknownfirst seen 19 Oct 2026

offline_test_server

Offline 169.1.93.174:28015 checked 8d ago

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak –
Rank
#14,244
top 65%
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 19:26 UTC8d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does offline_test_server rank against other Rust servers?

The last seven days of player hours place offline_test_server at #14,244, within the top 65% of all ranked servers.

How busy is offline_test_server?

We have no live count for offline_test_server right now. It was last seen 8 days 6 hours ago.

Lists and tags

What do the server tags on offline_test_server mean?

What the game's server browser reads from offline_test_server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include offline_test_server?

offline_test_server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on offline_test_server?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on offline_test_server?

The record holds too few of offline_test_server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 8 days 6 hours ago the current world was made.

Map and rules

Which map does offline_test_server run?

offline_test_server uses a map the game generates: procedural.

What are the rules and settings on offline_test_server?

Nothing in offline_test_server's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does offline_test_server run?

Rust network protocol 2634 and build 167781 on Windows is what offline_test_server uses. The protocol must match for you to join, and Steam updates it for you.

Is offline_test_server online, and how reliable is it?

Currently offline, offline_test_server was last seen 8 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 October 2026, Rust Population saw it for the first time.

Where is offline_test_server located?

No region is published by offline_test_server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 169.1.93.174:28015 is where it lives.

Getting in

How do I join offline_test_server?

Open the console with F1 in Rust and enter client.connect 169.1.93.174:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players You can join up to 1 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.