offline_test_server
Offline 169.1.93.174:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:26 UTC8d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does offline_test_server rank against other Rust servers?
The last seven days of player hours place offline_test_server at #14,244, within the top 65% of all ranked servers.
How busy is offline_test_server?
We have no live count for offline_test_server right now. It was last seen 8 days 6 hours ago.
Lists and tags
What do the server tags on offline_test_server mean?
What the game's server browser reads from offline_test_server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include offline_test_server?
offline_test_server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on offline_test_server?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on offline_test_server?
The record holds too few of offline_test_server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 8 days 6 hours ago the current world was made.
Map and rules
Which map does offline_test_server run?
offline_test_server uses a map the game generates: procedural.
What are the rules and settings on offline_test_server?
Nothing in offline_test_server's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does offline_test_server run?
Rust network protocol 2634 and build 167781 on Windows is what offline_test_server uses. The protocol must match for you to join, and Steam updates it for you.
Is offline_test_server online, and how reliable is it?
Currently offline, offline_test_server was last seen 8 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 October 2026, Rust Population saw it for the first time.
Where is offline_test_server located?
No region is published by offline_test_server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 169.1.93.174:28015 is where it lives.
Getting in
How do I join offline_test_server?
Open the console with F1 in Rust and enter client.connect 169.1.93.174:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.