InfoGaming
Online 169.155.120.168:9075 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does InfoGaming rank against other Rust servers?
Over the past week it ranks #15,269 for player hours, which puts InfoGaming in the top 69% of all ranked servers.
How busy is InfoGaming?
The count reads 0 players on InfoGaming, which has 40 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on InfoGaming mean?
The game's server browser reads the tags InfoGaming publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2622 (Protocol): Your game needs the same version, protocol 2622, to join; cs146875 (Build): This server runs game build 146875; ptrak (Networking): RakNet is the network layer here, as standard for the game; $ras2 (Region code): The code for this server's region is as2; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include InfoGaming?
InfoGaming appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on InfoGaming?
An estimate from the force wipe gives InfoGaming's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 232 days 1 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does InfoGaming run?
The map on InfoGaming is procedural, made by the game at size 3,000 from seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on InfoGaming?
The name tells you nothing about gather rates: InfoGaming states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does InfoGaming run?
The setup is Rust network protocol 2622 and build 146875 on Linux for InfoGaming. Your game needs the same protocol to join; Steam takes care of updating it.
Does InfoGaming run smoothly?
In the last 48 hours, it averaged 225 server fps, with a low of 208. Up to 46,696 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,663 MB. What players experience as lag comes from low fps and a rising entity count.
Is InfoGaming online, and how reliable is it?
InfoGaming is up and running at the moment. About 13 days 23 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is InfoGaming located?
No region is published by InfoGaming, though its region code is as2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 169.155.120.168:9075 is where it lives.
How to join
How do I join InfoGaming?
Either enter client.connect 169.155.120.168:9075 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.