Rust Monuments Training
Offline 169.254.194.195:56216 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Monuments Training rank against other Rust servers?
By player hours over the last seven days, Rust Monuments Training places at #14,023, within the top 63% of ranked servers.
How busy is Rust Monuments Training?
We have no live count for Rust Monuments Training right now. It was last seen 7 days 9 hours ago.
Lists and tags
What do the server tags on Rust Monuments Training mean?
The game's server browser reads the tags Rust Monuments Training publishes: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): You can join up to 16 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Monuments Training?
Rust Monuments Training appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Rust Monuments Training?
Its rhythm cannot be told yet: too few of Rust Monuments Training's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 7 days 9 hours ago the current world was made.
Settings
Which map does Rust Monuments Training run?
Rust Monuments Training uses a map the game generates: procedural.
What are the rules and settings on Rust Monuments Training?
Nothing in Rust Monuments Training's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust Monuments Training run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Rust Monuments Training. The protocol must match for you to join, and Steam updates it for you.
Is Rust Monuments Training online, and how reliable is it?
Offline at the moment, Rust Monuments Training was last seen 7 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 22 October 2026.
Where is Rust Monuments Training located?
A region is not published by Rust Monuments Training. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 169.254.194.195:56216.
Getting in
How do I join Rust Monuments Training?
Either enter client.connect 169.254.194.195:56216 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.