Local Test Server
Offline 170.203.112.78:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Test Server rank against other Rust servers?
By player hours over the last seven days, Local Test Server places at #13,334, within the top – of ranked servers.
How busy is Local Test Server?
Local Test Server is offline at this count; we last saw it 38 days 14 hours ago.
Tags
What do the server tags on Local Test Server mean?
These are the tags Local Test Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Test Server?
Local Test Server appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Test Server?
Its rhythm cannot be told yet: too few of Local Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 45 days 8 hours ago, that is how long the current world has stood.
Map and rules
Which map does Local Test Server run?
The map on Local Test Server is procedural, made by the game.
What are the rules and settings on Local Test Server?
The name tells you nothing about gather rates: Local Test Server states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Local Test Server run?
The setup is Rust network protocol 2633 and build 163794 on Windows for Local Test Server. Steam updates your game automatically, but you need the same protocol to join.
Is Local Test Server online, and how reliable is it?
Offline at the moment, Local Test Server was last seen 38 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Local Test Server located?
Nothing published by Local Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 170.203.112.78:28015.
Getting in
How do I join Local Test Server?
Either enter client.connect 170.203.112.78:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.