Darkstar 5X Experimental
Online 172.240.229.71:28065 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:30 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Darkstar 5X Experimental rank against other Rust servers?
The last seven days of player hours place Darkstar 5X Experimental at #13,894, within the top 63% of all ranked servers.
How busy is Darkstar 5X Experimental?
Darkstar 5X Experimental holds 0 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Darkstar 5X Experimental mean?
The game's server browser reads the tags Darkstar 5X Experimental publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Darkstar 5X Experimental?
These Rust Population lists include Darkstar 5X Experimental: 5x Rust server population and Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x and it will show up.
Wipe notes
What does wipe day look like on Darkstar 5X Experimental?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Darkstar 5X Experimental?
Once a month Darkstar 5X Experimental wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 1 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Darkstar 5X Experimental run?
Darkstar 5X Experimental uses a map the game generates, procedural, at size 3,500 with seed 1162579596. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Darkstar 5X Experimental?
Darkstar 5X Experimental advertises a 5x gather rate in its title. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Darkstar 5X Experimental run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Darkstar 5X Experimental. Your game needs the same protocol to join; Steam takes care of updating it.
Does Darkstar 5X Experimental run smoothly?
It ran at 118 server fps on average over the last 48 hours, and never went below 87. Entities peaked at 72,774, including buildings, deployables and everything else. The highest memory usage was 2,322 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Darkstar 5X Experimental online, and how reliable is it?
Right now, Darkstar 5X Experimental is online. The uptime it reports suggests a restart roughly 11 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Darkstar 5X Experimental located?
Nothing published by Darkstar 5X Experimental states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 172.240.229.71:28065.
How to join
How do I join Darkstar 5X Experimental?
Open the console with F1 in Rust and enter client.connect 172.240.229.71:28065. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.