Eddies Rust Server 11
Online 172.245.215.234:19280 checked 23m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Eddies Rust Server 11 rank against other Rust servers?
The last seven days of player hours place Eddies Rust Server 11 at #15,262, within the top 69% of all ranked servers.
How busy is Eddies Rust Server 11?
The count reads 0 players on Eddies Rust Server 11, which has 100 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Eddies Rust Server 11 mean?
What the game's server browser reads from Eddies Rust Server 11 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2627 (Protocol): Your game needs the same version, protocol 2627, to join; cs154033 (Build): The game build is 154033; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Eddies Rust Server 11?
These Rust Population lists include Eddies Rust Server 11: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on Eddies Rust Server 11?
An estimate from the force wipe gives Eddies Rust Server 11's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 124 days 21 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Eddies Rust Server 11 run?
The map on Eddies Rust Server 11 is procedural, made by the game at size 3,800 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Eddies Rust Server 11?
No gather rate appears in the name of Eddies Rust Server 11. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Eddies Rust Server 11 run?
The setup is Rust network protocol 2627 and build 154033 on Linux for Eddies Rust Server 11. Steam updates your game automatically, but you need the same protocol to join.
Does Eddies Rust Server 11 run smoothly?
In the last 48 hours, it averaged 40 server fps, with a low of 27. The entity count reached 84,121: buildings, deployables and all other objects. The highest memory usage was 4,719 MB. Players feel lag when fps is low and the entity count climbs.
Is Eddies Rust Server 11 online, and how reliable is it?
Eddies Rust Server 11 is up and running at the moment. Judging by the uptime it reports, the last restart was about 10 days 13 hours ago. Over the last 7 full days, 143 of 168 hours were online, or 85%. On 13 September 2026, Rust Population saw it for the first time.
Where is Eddies Rust Server 11 located?
No region is published by Eddies Rust Server 11. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 172.245.215.234:19280.
Getting in
How do I join Eddies Rust Server 11?
Either enter client.connect 172.245.215.234:19280 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.