Longs Server
Online 172.245.215.234:27065 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 02:06 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Longs Server rank against other Rust servers?
By player hours over the last seven days, Longs Server places at #6,277, within the top 28% of ranked servers.
How busy is Longs Server?
Of its 8 slots, Longs Server is using 1 right now. Averaged over seven days, it drew 1 players and reached a peak of 4. The busiest hour in the last 48 was 02:00 UTC, when an average of 3 players were on.
Lists and tags
What do the server tags on Longs Server mean?
The game's server browser reads the tags Longs Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): You can join up to 8 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Longs Server?
Longs Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on Longs Server?
Longs Server wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 41 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Longs Server run?
The map on Longs Server is procedural, made by the game at size 3,500 from seed 471471404. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Longs Server?
Nothing in Longs Server's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Longs Server run?
Rust network protocol 2635 and build 168909 on Linux is what Longs Server uses. The protocol must match for you to join, and Steam updates it for you.
Does Longs Server run smoothly?
The last 48 hours saw an average of 81 server fps, with 49 as the lowest. Up to 65,236 entities were present, counting buildings, deployables and everything else. Up to 2,372 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Longs Server online, and how reliable is it?
Longs Server is up and running at the moment. The uptime it reports suggests a restart roughly 16 hours ago. The first sighting by Rust Population was on 28 October 2026.
Where is Longs Server located?
No region is published by Longs Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 172.245.215.234:27065.
How to join
How do I join Longs Server?
Either enter client.connect 172.245.215.234:27065 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.