Code Fast
Online 172.58.252.89:28015 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Code Fast rank against other Rust servers?
By player hours over the last seven days, Code Fast places at #10,367, within the top 47% of ranked servers.
How busy is Code Fast?
The count reads 1 players on Code Fast, which has 500 slots. Averaged over seven days, it drew 1 players and reached a peak of 1. In the last 48 hours the peak hour came at 08:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Code Fast mean?
The game's server browser reads the tags Code Fast publishes: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Code Fast?
These Rust Population lists include Code Fast: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Code Fast?
The record holds too few of Code Fast's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 15 hours ago the current world was made.
Settings
Which map does Code Fast run?
A procedural map, generated by the game, is in use on Code Fast.
What are the rules and settings on Code Fast?
The name tells you nothing about gather rates: Code Fast states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Code Fast run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Code Fast. Steam updates your game automatically, but you need the same protocol to join.
Is Code Fast online, and how reliable is it?
You will find Code Fast online now. It was first seen by Rust Population on 28 October 2026.
Where is Code Fast located?
A region is not published by Code Fast. The location a server claims is what Rust Population shows, not the place where the machine stands. 172.58.252.89:28015 is where it lives.
Getting in
How do I join Code Fast?
Either enter client.connect 172.58.252.89:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.