ZombieSurvival Private Test
Offline 172.59.128.1:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ZombieSurvival Private Test rank against other Rust servers?
The last seven days of player hours place ZombieSurvival Private Test at #13,887, within the top 63% of all ranked servers.
How busy is ZombieSurvival Private Test?
We have no live count for ZombieSurvival Private Test right now. It was last seen 9 days 1 hours ago.
Tags
What do the server tags on ZombieSurvival Private Test mean?
The game's server browser reads the tags ZombieSurvival Private Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ZombieSurvival Private Test?
These Rust Population lists include ZombieSurvival Private Test: Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on ZombieSurvival Private Test?
The record holds too few of ZombieSurvival Private Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days 18 hours ago the current world was made.
Settings
Which map does ZombieSurvival Private Test run?
The map on ZombieSurvival Private Test is procedural, made by the game.
What are the rules and settings on ZombieSurvival Private Test?
No gather rate appears in the name of ZombieSurvival Private Test. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does ZombieSurvival Private Test run?
On Windows, ZombieSurvival Private Test runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is ZombieSurvival Private Test online, and how reliable is it?
Offline at the moment, ZombieSurvival Private Test was last seen 9 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 15 October 2026.
Where is ZombieSurvival Private Test located?
No region is published by ZombieSurvival Private Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 172.59.128.1:28015 is where it lives.
Getting in
How do I join ZombieSurvival Private Test?
Open the console with F1 in Rust and enter client.connect 172.59.128.1:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.