Rust PopulationField survey · Rust servers
Observing 52,540 players 11,716 servers 3,337 with someone on 138 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,887habitat unknownfirst seen 15 Oct 2026

ZombieSurvival Private Test

Offline 172.59.128.1:28015 checked 9d ago

moddedcarbonpve

Measurements

Players now
1/ 30
= 1 player
3% full
7-day average
0
peak –
Rank
#13,887
top 63%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does ZombieSurvival Private Test rank against other Rust servers?

The last seven days of player hours place ZombieSurvival Private Test at #13,887, within the top 63% of all ranked servers.

How busy is ZombieSurvival Private Test?

We have no live count for ZombieSurvival Private Test right now. It was last seen 9 days 1 hours ago.

Tags

What do the server tags on ZombieSurvival Private Test mean?

The game's server browser reads the tags ZombieSurvival Private Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include ZombieSurvival Private Test?

These Rust Population lists include ZombieSurvival Private Test: Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on ZombieSurvival Private Test?

The record holds too few of ZombieSurvival Private Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days 18 hours ago the current world was made.

Settings

Which map does ZombieSurvival Private Test run?

The map on ZombieSurvival Private Test is procedural, made by the game.

What are the rules and settings on ZombieSurvival Private Test?

No gather rate appears in the name of ZombieSurvival Private Test. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does ZombieSurvival Private Test run?

On Windows, ZombieSurvival Private Test runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.

Is ZombieSurvival Private Test online, and how reliable is it?

Offline at the moment, ZombieSurvival Private Test was last seen 9 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 15 October 2026.

Where is ZombieSurvival Private Test located?

No region is published by ZombieSurvival Private Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 172.59.128.1:28015 is where it lives.

Getting in

How do I join ZombieSurvival Private Test?

Open the console with F1 in Rust and enter client.connect 172.59.128.1:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players The server has 30 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.