ZombieSurvival Private Test
Offline 172.59.129.169:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ZombieSurvival Private Test rank against other Rust servers?
The last seven days of player hours place ZombieSurvival Private Test at #13,235, within the top 61% of all ranked servers.
How busy is ZombieSurvival Private Test?
ZombieSurvival Private Test is offline at this count; we last saw it 15 days 16 hours ago.
Lists and tags
What do the server tags on ZombieSurvival Private Test mean?
These are the tags ZombieSurvival Private Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ZombieSurvival Private Test?
These Rust Population lists include ZombieSurvival Private Test: Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on ZombieSurvival Private Test?
Its rhythm cannot be told yet: too few of ZombieSurvival Private Test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 19 hours ago.
Map and rules
Which map does ZombieSurvival Private Test run?
ZombieSurvival Private Test uses a map the game generates: procedural.
What are the rules and settings on ZombieSurvival Private Test?
Nothing in ZombieSurvival Private Test's name says how gather works. The group limit is 8 players, which is the default. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does ZombieSurvival Private Test run?
On Windows, ZombieSurvival Private Test runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is ZombieSurvival Private Test online, and how reliable is it?
We last saw ZombieSurvival Private Test 15 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 12 October 2026.
Where is ZombieSurvival Private Test located?
Nothing published by ZombieSurvival Private Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 172.59.129.169:28015.
Getting in
How do I join ZombieSurvival Private Test?
To connect directly, open Rust's console with F1 and type client.connect 172.59.129.169:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.