Rust PopulationField survey · Rust servers
Observing 44,070 players 11,698 servers 3,087 with someone on 100 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,235habitat unknownfirst seen 12 Oct 2026

ZombieSurvival Private Test

Offline 172.59.129.169:28015 checked 15d ago

moddedcarbonpve

Measurements

Players now
1/ 30
= 1 player
3% full
7-day average
0
peak –
Rank
#13,235
top 61%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does ZombieSurvival Private Test rank against other Rust servers?

The last seven days of player hours place ZombieSurvival Private Test at #13,235, within the top 61% of all ranked servers.

How busy is ZombieSurvival Private Test?

ZombieSurvival Private Test is offline at this count; we last saw it 15 days 16 hours ago.

Lists and tags

What do the server tags on ZombieSurvival Private Test mean?

These are the tags ZombieSurvival Private Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include ZombieSurvival Private Test?

These Rust Population lists include ZombieSurvival Private Test: Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on ZombieSurvival Private Test?

Its rhythm cannot be told yet: too few of ZombieSurvival Private Test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 19 hours ago.

Map and rules

Which map does ZombieSurvival Private Test run?

ZombieSurvival Private Test uses a map the game generates: procedural.

What are the rules and settings on ZombieSurvival Private Test?

Nothing in ZombieSurvival Private Test's name says how gather works. The group limit is 8 players, which is the default. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does ZombieSurvival Private Test run?

On Windows, ZombieSurvival Private Test runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.

Is ZombieSurvival Private Test online, and how reliable is it?

We last saw ZombieSurvival Private Test 15 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 12 October 2026.

Where is ZombieSurvival Private Test located?

Nothing published by ZombieSurvival Private Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 172.59.129.169:28015.

Getting in

How do I join ZombieSurvival Private Test?

To connect directly, open Rust's console with F1 and type client.connect 172.59.129.169:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.