Code Fast
Offline 172.59.220.165:28015 checked 14h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Code Fast rank against other Rust servers?
By player hours over the last seven days, Code Fast places at #6,175, within the top 28% of ranked servers.
How busy is Code Fast?
Code Fast is offline at this count; we last saw it 14 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 21:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Code Fast mean?
The game's server browser reads the tags Code Fast publishes: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Code Fast?
On Rust Population, Code Fast is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Code Fast?
Its rhythm cannot be told yet: too few of Code Fast's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 17 hours ago the current world was made.
Map and rules
Which map does Code Fast run?
The map on Code Fast is procedural, made by the game.
What are the rules and settings on Code Fast?
The name tells you nothing about gather rates: Code Fast states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Code Fast run?
Rust network protocol 2635 and build 168909 on Windows is what Code Fast uses. The protocol must match for you to join, and Steam updates it for you.
Is Code Fast online, and how reliable is it?
We last saw Code Fast 14 hours ago, and it is offline now. The last 1 full day gave 46% uptime, with 11 of 24 hours recorded as up. On 26 October 2026, Rust Population saw it for the first time.
Where is Code Fast located?
A region is not published by Code Fast. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 172.59.220.165:28015.
How to join
How do I join Code Fast?
Either enter client.connect 172.59.220.165:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.