Code Fast
Offline 172.59.223.224:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Code Fast rank against other Rust servers?
Over the past week it ranks #6,354 for player hours, which puts Code Fast in the top 29% of all ranked servers.
How busy is Code Fast?
We have no live count for Code Fast right now. It was last seen 2 days 13 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Tags
What do the server tags on Code Fast mean?
The game's server browser reads the tags Code Fast publishes: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Code Fast?
These Rust Population lists include Code Fast: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Code Fast?
Its rhythm cannot be told yet: too few of Code Fast's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 4 days 18 hours ago.
Settings
Which map does Code Fast run?
Code Fast uses a map the game generates: procedural.
What are the rules and settings on Code Fast?
No gather rate appears in the name of Code Fast. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Code Fast run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Code Fast. Your game needs the same protocol to join; Steam takes care of updating it.
Is Code Fast online, and how reliable is it?
Currently offline, Code Fast was last seen 2 days 13 hours ago. Over the last 3 full days, 21 of 72 hours were online, or 29%. On 24 October 2026, Rust Population saw it for the first time.
Where is Code Fast located?
No region is published by Code Fast. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 172.59.223.224:28015.
Getting in
How do I join Code Fast?
Either enter client.connect 172.59.223.224:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.