Rust PopulationField survey · Rust servers
Observing 50,841 players 11,736 servers 3,279 with someone on 115 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,486habitat unknownfirst seen 10 Oct 2026

SGRust [PVE]

Offline 173.0.158.84:27310 checked 2d ago

vanillamoddedoxidepve

Measurements

Players now
0/ 10
0% full
7-day average
1
peak 3
Rank
#4,486
top 20%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 10 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 23:26 UTC9d ago 2 – running 0
Sat 10 Oct, 14:45 UTC18d ago 1 held half 9.4 days 0
Sat 10 Oct, 04:13 UTC18d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does SGRust [PVE] rank against other Rust servers?

The last seven days of player hours place SGRust [PVE] at #4,486, within the top 20% of all ranked servers.

How busy is SGRust [PVE]?

SGRust [PVE] is offline at this count; we last saw it 2 days 15 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 3.

Tags

What do the server tags on SGRust [PVE] mean?

The game's server browser reads the tags SGRust [PVE] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include SGRust [PVE]?

These Rust Population lists include SGRust [PVE]: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on SGRust [PVE]?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 2 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on SGRust [PVE]?

There is no next wipe to predict: SGRust [PVE] wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 9 days ago.

Map and rules

Which map does SGRust [PVE] run?

The map on SGRust [PVE] is procedural, made by the game at size 4,500 from seed 100000. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on SGRust [PVE]?

Nothing in SGRust [PVE]'s name says how gather works. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does SGRust [PVE] run?

Rust network protocol 2635 and build 168909 on Linux is what SGRust [PVE] uses. The protocol must match for you to join, and Steam updates it for you.

Is SGRust [PVE] online, and how reliable is it?

We last saw SGRust [PVE] 2 days 15 hours ago, and it is offline now. Over the last 7 full days, 105 of 168 hours were online, or 62%. It was first seen by Rust Population on 10 October 2026.

Where is SGRust [PVE] located?

A region is not published by SGRust [PVE]. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 173.0.158.84:27310 is where it lives.

How to join

How do I join SGRust [PVE]?

To connect directly, open Rust's console with F1 and type client.connect 173.0.158.84:27310; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.