BeanTownPlus
Online 173.240.145.198:9000 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BeanTownPlus rank against other Rust servers?
The last seven days of player hours place BeanTownPlus at #5,246, within the top 24% of all ranked servers.
How busy is BeanTownPlus?
BeanTownPlus holds 0 players at the moment, out of 40 slots. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 17:00 UTC, averaging 0 players.
Tags
What do the server tags on BeanTownPlus mean?
What the game's server browser reads from BeanTownPlus is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include BeanTownPlus?
These Rust Population lists include BeanTownPlus: Community servers, field-listed, PvE servers, counted and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on BeanTownPlus?
Too few wipes are on record for BeanTownPlus to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 17 hours ago, that is how long the current world has stood.
Map and rules
Which map does BeanTownPlus run?
The map on BeanTownPlus is procedural, made by the game at size 3,000 from seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on BeanTownPlus?
Nothing in BeanTownPlus's name says how gather works. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. You will find it under Community: it is a community server. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does BeanTownPlus run?
The setup is Rust network protocol 2635 and build 168909 on Linux for BeanTownPlus. The protocol must match for you to join, and Steam updates it for you.
Does BeanTownPlus run smoothly?
It ran at 225 server fps on average over the last 48 hours, and never went below 189. The entity count reached 49,076: buildings, deployables and all other objects. Up to 2,606 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is BeanTownPlus online, and how reliable is it?
BeanTownPlus is up and running at the moment. Judging by the uptime it reports, the last restart was about 6 days 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 20 October 2026.
Where is BeanTownPlus located?
Nothing published by BeanTownPlus states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 173.240.145.198:9000.
Getting in
How do I join BeanTownPlus?
Open the console with F1 in Rust and enter client.connect 173.240.145.198:9000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.