Club House
Offline 173.27.181.147:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Club House rank against other Rust servers?
By player hours over the last seven days, Club House places at #9,901, within the top 44% of ranked servers.
How busy is Club House?
We have no live count for Club House right now. It was last seen 46 hours ago. Seven days of counting give an average of 1 players and a peak of 2. Look at the last 48 hours and 01:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Club House mean?
What the game's server browser reads from Club House is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Club House?
These Rust Population lists include Club House: Community servers, field-listed and PvE servers, counted. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on Club House?
Too few wipes are on record for Club House to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 1 hours ago the current world was made.
Settings
Which map does Club House run?
A procedural map, generated by the game, is in use on Club House.
What are the rules and settings on Club House?
The name tells you nothing about gather rates: Club House states none. Eight players per group is the default, and it applies here. This server runs pve, no player combat. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Club House run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Club House. The protocol must match for you to join, and Steam updates it for you.
Is Club House online, and how reliable is it?
Offline at the moment, Club House was last seen 46 hours ago. Over the last 2 full days, 3 of 48 hours were online, or 6%. The first sighting by Rust Population was on 26 October 2026.
Where is Club House located?
No region is published by Club House. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 173.27.181.147:28015.
How to join
How do I join Club House?
To connect directly, open Rust's console with F1 and type client.connect 173.27.181.147:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.