Rust PopulationField survey · Rust servers
Observing 85,272 players 11,802 servers 3,898 with someone on 170 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,420habitat unknownfirst seen 18 Sep 2026

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 10m ago

2x moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#7,420
top 33%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC18d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW26d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC32d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC32d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC34d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC38d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Always Small Maps 2x less decay rank against other Rust servers?

Over the past week it ranks #7,420 for player hours, which puts Always Small Maps 2x less decay in the top 33% of all ranked servers.

How busy is Always Small Maps 2x less decay?

Of its 100 slots, Always Small Maps 2x less decay is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 18:00 UTC, averaging 0 players.

Lists and tags

What do the server tags on Always Small Maps 2x less decay mean?

The game's server browser reads the tags Always Small Maps 2x less decay publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Always Small Maps 2x less decay?

On Rust Population, Always Small Maps 2x less decay is filed under these lists: 2x Rust servers: the live count and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Wipe schedule

What does wipe day look like on Always Small Maps 2x less decay?

Averaged over recent wipes, 2 players were counted at the busiest point. 14 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on Always Small Maps 2x less decay?

No next wipe can be predicted for Always Small Maps 2x less decay, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 18 hours ago the current world was made.

Settings

Which map does Always Small Maps 2x less decay run?

A procedural map of size 3,000 from seed 1305954996, generated by the game, is in use on Always Small Maps 2x less decay. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Always Small Maps 2x less decay?

You gather at 2x on Always Small Maps 2x less decay, to judge by the name. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Always Small Maps 2x less decay run?

Rust network protocol 2635 and build 168909 on Windows is what Always Small Maps 2x less decay uses. Steam updates your game automatically, but you need the same protocol to join.

Does Always Small Maps 2x less decay run smoothly?

The last 48 hours saw an average of 237 server fps, with 228 as the lowest. Up to 46,133 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,524 MB. What players experience as lag comes from low fps and a rising entity count.

Is Always Small Maps 2x less decay online, and how reliable is it?

You will find Always Small Maps 2x less decay online now. The uptime it reports suggests a restart roughly 2 days 21 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 18 September 2026, Rust Population saw it for the first time.

Where is Always Small Maps 2x less decay located?

No region is published by Always Small Maps 2x less decay. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 173.90.239.20:28015 is where it lives.

How to join

How do I join Always Small Maps 2x less decay?

Open the console with F1 in Rust and enter client.connect 173.90.239.20:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.