Always Small Maps 2x
Offline 173.90.239.20:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Always Small Maps 2x rank against other Rust servers?
By player hours over the last seven days, Always Small Maps 2x places at #16,773, within the top 70% of ranked servers.
How busy is Always Small Maps 2x?
Always Small Maps 2x is offline at this count; we last saw it 27 days 9 hours ago.
Tags
What do the server tags on Always Small Maps 2x mean?
The game's server browser reads the tags Always Small Maps 2x publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Always Small Maps 2x?
These Rust Population lists include Always Small Maps 2x: 2x Rust servers: the live count and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Wipe notes
What is the wipe schedule on Always Small Maps 2x?
Too few wipes are on record for Always Small Maps 2x to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 9 hours ago the current world was made.
Settings
What are the rules and settings on Always Small Maps 2x?
You gather at 2x on Always Small Maps 2x, to judge by the name. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Always Small Maps 2x run?
The setup is Rust network protocol 2633 and build 165217 on Windows for Always Small Maps 2x. The protocol must match for you to join, and Steam updates it for you.
Is Always Small Maps 2x online, and how reliable is it?
Offline at the moment, Always Small Maps 2x was last seen 27 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 30 September 2026.
Where is Always Small Maps 2x located?
Nothing published by Always Small Maps 2x states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 173.90.239.20:28015.
How to join
How do I join Always Small Maps 2x?
Either enter client.connect 173.90.239.20:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.