RustOGFC
Online 174.112.146.38:28015 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 22:06 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustOGFC rank against other Rust servers?
Over the past week it ranks #15,426 for player hours, which puts RustOGFC in the top 69% of all ranked servers.
How busy is RustOGFC?
The count reads 0 players on RustOGFC, which has 2 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on RustOGFC mean?
The game's server browser reads the tags RustOGFC publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustOGFC?
RustOGFC appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on RustOGFC?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustOGFC?
The record holds too few of RustOGFC's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 11 days 20 hours ago.
Settings
Which map does RustOGFC run?
The map on RustOGFC is procedural, made by the game.
What are the rules and settings on RustOGFC?
No gather rate appears in the name of RustOGFC. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustOGFC run?
On Linux, RustOGFC runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is RustOGFC online, and how reliable is it?
Right now, RustOGFC is online. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is RustOGFC located?
No region is published by RustOGFC. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 174.112.146.38:28015.
How to join
How do I join RustOGFC?
Either enter client.connect 174.112.146.38:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.