Rust PopulationField survey · Rust servers
Observing 103,410 players 11,865 servers 3,960 with someone on 555 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 14,945habitat unknownfirst seen 15 Sep 2026

Scavenger Isle - Local Dev

Offline 174.114.223.30:28025 checked 23d ago

moddedcarbonpve

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#14,945
top 67%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:50 UTC FW27d ago 1 – running 0
Wed 30 Sep, 15:27 UTC29d ago 1 – 1.2 days 0
Mon 28 Sep, 08:54 UTC31d ago 1 held half 2.3 days 1
Sun 27 Sep, 22:21 UTC31d ago 1 – 0.4 days 0
Sat 26 Sep, 02:13 UTC33d ago 1 – 1.8 days 0
Thu 17 Sep, 23:16 UTC41d ago 1 halved by day 2 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Scavenger Isle - Local Dev rank against other Rust servers?

By player hours over the last seven days, Scavenger Isle - Local Dev places at #14,945, within the top 67% of ranked servers.

How busy is Scavenger Isle - Local Dev?

Scavenger Isle - Local Dev is offline at this count; we last saw it 23 days 17 hours ago.

Tags

What do the server tags on Scavenger Isle - Local Dev mean?

The game's server browser reads the tags Scavenger Isle - Local Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166822 (Build): The game build is 166822; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Scavenger Isle - Local Dev?

These Rust Population lists include Scavenger Isle - Local Dev: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Scavenger Isle - Local Dev?

Across its recent wipes the busiest crowds averaged 1 players. 21 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.

What is the wipe schedule on Scavenger Isle - Local Dev?

There is no next wipe to predict: Scavenger Isle - Local Dev wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 22 hours ago the current world was made.

Settings

Which map does Scavenger Isle - Local Dev run?

A procedural map, generated by the game, is in use on Scavenger Isle - Local Dev.

What are the rules and settings on Scavenger Isle - Local Dev?

Nothing in Scavenger Isle - Local Dev's name says how gather works. The group limit is 8 players, which is the default. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Scavenger Isle - Local Dev run?

The setup is Rust network protocol 2634 and build 166822 on Windows for Scavenger Isle - Local Dev. Steam updates your game automatically, but you need the same protocol to join.

Is Scavenger Isle - Local Dev online, and how reliable is it?

We last saw Scavenger Isle - Local Dev 23 days 17 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 15 September 2026.

Where is Scavenger Isle - Local Dev located?

Nothing published by Scavenger Isle - Local Dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 174.114.223.30:28025.

Getting in

How do I join Scavenger Isle - Local Dev?

To connect directly, open Rust's console with F1 and type client.connect 174.114.223.30:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166822
Build The game build is 166822.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.