Scavenger Isle - Local Dev
Offline 174.115.152.186:28025 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:31 UTC17d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Scavenger Isle - Local Dev rank against other Rust servers?
By player hours over the last seven days, Scavenger Isle - Local Dev places at #15,222, within the top 70% of ranked servers.
How busy is Scavenger Isle - Local Dev?
At this count Scavenger Isle - Local Dev is offline, with its last sighting 15 days 8 hours ago.
Lists and tags
What do the server tags on Scavenger Isle - Local Dev mean?
What the game's server browser reads from Scavenger Isle - Local Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Scavenger Isle - Local Dev?
These Rust Population lists include Scavenger Isle - Local Dev: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Scavenger Isle - Local Dev?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Scavenger Isle - Local Dev?
The record holds too few of Scavenger Isle - Local Dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 17 days 20 hours ago the current world was made.
Map and rules
Which map does Scavenger Isle - Local Dev run?
Scavenger Isle - Local Dev uses a map the game generates: procedural.
What are the rules and settings on Scavenger Isle - Local Dev?
Nothing in Scavenger Isle - Local Dev's name says how gather works. The group limit is 8 players, which is the default. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Scavenger Isle - Local Dev run?
On Windows, Scavenger Isle - Local Dev runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is Scavenger Isle - Local Dev online, and how reliable is it?
Currently offline, Scavenger Isle - Local Dev was last seen 15 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 11 October 2026, Rust Population saw it for the first time.
Where is Scavenger Isle - Local Dev located?
No region is published by Scavenger Isle - Local Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 174.115.152.186:28025.
How to join
How do I join Scavenger Isle - Local Dev?
Either enter client.connect 174.115.152.186:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.