[US] Helix Staging 10x | Vanilla | Weekly
Online 174.57.83.70:28030 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] Helix Staging 10x | Vanilla | Weekly rank against other Rust servers?
The last seven days of player hours place [US] Helix Staging 10x | Vanilla | Weekly at #15,190, within the top 68% of all ranked servers.
How busy is [US] Helix Staging 10x | Vanilla | Weekly?
Of its 10 slots, [US] Helix Staging 10x | Vanilla | Weekly is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on [US] Helix Staging 10x | Vanilla | Weekly mean?
The game's server browser reads the tags [US] Helix Staging 10x | Vanilla | Weekly publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166235 (Build): Game build: 166235; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [US] Helix Staging 10x | Vanilla | Weekly?
[US] Helix Staging 10x | Vanilla | Weekly appears among the Rust Population lists that follow: 10x Rust servers: where the population is, Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Wipe schedule
What is the wipe schedule on [US] Helix Staging 10x | Vanilla | Weekly?
The record holds too few of [US] Helix Staging 10x | Vanilla | Weekly's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 29 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does [US] Helix Staging 10x | Vanilla | Weekly run?
Custom is the map type on [US] Helix Staging 10x | Vanilla | Weekly, at size 4,000. Its file is published and downloads from this page.
What are the rules and settings on [US] Helix Staging 10x | Vanilla | Weekly?
[US] Helix Staging 10x | Vanilla | Weekly advertises a 10x gather rate in its title. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [US] Helix Staging 10x | Vanilla | Weekly run?
On Windows, [US] Helix Staging 10x | Vanilla | Weekly runs Rust network protocol 2634 and build 166235. Steam updates your game automatically, but you need the same protocol to join.
Does [US] Helix Staging 10x | Vanilla | Weekly run smoothly?
In the last 48 hours, it averaged 79 server fps, with a low of 53. The entity count reached 88,375: buildings, deployables and all other objects. Memory use peaked at 5,448 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [US] Helix Staging 10x | Vanilla | Weekly online, and how reliable is it?
You will find [US] Helix Staging 10x | Vanilla | Weekly online now. Judging by the uptime it reports, the last restart was about 12 days ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is [US] Helix Staging 10x | Vanilla | Weekly located?
No region tag comes from [US] Helix Staging 10x | Vanilla | Weekly, but the name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 174.57.83.70:28030 is where it lives.
Getting in
How do I join [US] Helix Staging 10x | Vanilla | Weekly?
Either enter client.connect 174.57.83.70:28030 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.