[US] Sentinel Main Test | Vanilla | Weekly
Online NA 174.57.83.70:28040 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 2d 13h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [US] Sentinel Main Test | Vanilla | Weekly rank against other Rust servers?
Seven-day player hours put [US] Sentinel Main Test | Vanilla | Weekly at #15,432, or #1,539 in North America, inside the top 69% of all ranked servers.
How busy is [US] Sentinel Main Test | Vanilla | Weekly?
Of its 10 slots, [US] Sentinel Main Test | Vanilla | Weekly is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on [US] Sentinel Main Test | Vanilla | Weekly mean?
What the game's server browser reads from [US] Sentinel Main Test | Vanilla | Weekly is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): Its place in the server browser is under North America; rustmaps (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [US] Sentinel Main Test | Vanilla | Weekly?
These Rust Population lists include [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe schedule
What is the wipe schedule on [US] Sentinel Main Test | Vanilla | Weekly?
Estimated from weekly: 7 days after its last wipe, that is [US] Sentinel Main Test | Vanilla | Weekly's next wipe. A wipe is due on Saturday 31 October at 03:09 UTC, the next one. Counted from 18 days 10 hours ago, that is how long the current world has stood. A weekly wipe schedule is published in its tags.
Settings
Which map does [US] Sentinel Main Test | Vanilla | Weekly run?
A custom map of size 4,250 is in use on [US] Sentinel Main Test | Vanilla | Weekly, and the map file is published, so you can download it here.
What are the rules and settings on [US] Sentinel Main Test | Vanilla | Weekly?
No gather rate appears in the name of [US] Sentinel Main Test | Vanilla | Weekly. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [US] Sentinel Main Test | Vanilla | Weekly run?
On Windows, [US] Sentinel Main Test | Vanilla | Weekly runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Does [US] Sentinel Main Test | Vanilla | Weekly run smoothly?
In the last 48 hours, it averaged 72 server fps, with a low of 49. Up to 97,212 entities were present, counting buildings, deployables and everything else. Up to 6,771 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [US] Sentinel Main Test | Vanilla | Weekly online, and how reliable is it?
[US] Sentinel Main Test | Vanilla | Weekly is up and running at the moment. Judging by the uptime it reports, the last restart was about 18 days 8 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is [US] Sentinel Main Test | Vanilla | Weekly located?
With its NA tag, [US] Sentinel Main Test | Vanilla | Weekly places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 174.57.83.70:28040.
Getting in
How do I join [US] Sentinel Main Test | Vanilla | Weekly?
Either enter client.connect 174.57.83.70:28040 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.