Local Staging Test
Offline 175.38.78.203:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Staging Test rank against other Rust servers?
The last seven days of player hours place Local Staging Test at #13,806, within the top 60% of all ranked servers.
How busy is Local Staging Test?
Local Staging Test is offline at this count; we last saw it 25 days 12 hours ago.
Lists and tags
What do the server tags on Local Staging Test mean?
The game's server browser reads the tags Local Staging Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166465 (Build): This server runs game build 166465; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Staging Test?
Local Staging Test appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Local Staging Test?
The record holds too few of Local Staging Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 11 hours ago.
Map and rules
Which map does Local Staging Test run?
The map on Local Staging Test is procedural, made by the game.
What are the rules and settings on Local Staging Test?
Nothing in Local Staging Test's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Local Staging Test run?
The setup is Rust network protocol 2634 and build 166465 on Windows for Local Staging Test. Steam updates your game automatically, but you need the same protocol to join.
Is Local Staging Test online, and how reliable is it?
Offline at the moment, Local Staging Test was last seen 25 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 1 October 2026.
Where is Local Staging Test located?
No region is published by Local Staging Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 175.38.78.203:28015.
Getting in
How do I join Local Staging Test?
Open the console with F1 in Rust and enter client.connect 175.38.78.203:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.