local-test
Offline 176.108.22.217:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does local-test rank against other Rust servers?
By player hours over the last seven days, local-test places at #14,342, within the top 65% of ranked servers.
How busy is local-test?
We have no live count for local-test right now. It was last seen 15 days 21 hours ago.
Lists and tags
What do the server tags on local-test mean?
The game's server browser reads the tags local-test publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include local-test?
These Rust Population lists include local-test: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on local-test?
Its rhythm cannot be told yet: too few of local-test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 17 days 3 hours ago the current world was made.
Map and rules
Which map does local-test run?
A procedural map, generated by the game, is in use on local-test.
What are the rules and settings on local-test?
No gather rate appears in the name of local-test. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does local-test run?
The setup is Rust network protocol 2634 and build 167398 on Windows for local-test. The protocol must match for you to join, and Steam updates it for you.
Is local-test online, and how reliable is it?
Offline at the moment, local-test was last seen 15 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 11 October 2026.
Where is local-test located?
A region is not published by local-test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 176.108.22.217:28015.
Getting in
How do I join local-test?
To connect directly, open Rust's console with F1 and type client.connect 176.108.22.217:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.