your_server_name
Offline 176.115.147.80:28015 checked 13d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:08 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does your_server_name rank against other Rust servers?
By player hours over the last seven days, your_server_name places at #15,099, within the top 70% of ranked servers.
How busy is your_server_name?
At this count your_server_name is offline, with its last sighting 13 days 6 hours ago.
Tags
What do the server tags on your_server_name mean?
What the game's server browser reads from your_server_name is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include your_server_name?
On Rust Population, your_server_name is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on your_server_name?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on your_server_name?
The record holds too few of your_server_name's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 13 days 6 hours ago.
Map and rules
Which map does your_server_name run?
A procedural map, generated by the game, is in use on your_server_name.
What are the rules and settings on your_server_name?
Nothing in your_server_name's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does your_server_name run?
The setup is Rust network protocol 2634 and build 167781 on Windows for your_server_name. Steam updates your game automatically, but you need the same protocol to join.
Is your_server_name online, and how reliable is it?
Offline at the moment, your_server_name was last seen 13 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 16 October 2026.
Where is your_server_name located?
Nothing published by your_server_name states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 176.115.147.80:28015 is where it lives.
Getting in
How do I join your_server_name?
Open the console with F1 in Rust and enter client.connect 176.115.147.80:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.