Local Resort Test
Offline 176.15.175.173:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Resort Test rank against other Rust servers?
By player hours over the last seven days, Local Resort Test places at #15,310, within the top 70% of ranked servers.
How busy is Local Resort Test?
We have no live count for Local Resort Test right now. It was last seen 11 days 17 hours ago.
Tags
What do the server tags on Local Resort Test mean?
What the game's server browser reads from Local Resort Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2617 (Protocol): The protocol is 2617; a different version will not connect; cs140534 (Build): The game build is 140534; ptrak (Networking): The standard network layer, RakNet, is in use; $reu2 (Region code): Region code: eu2. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Resort Test?
These Rust Population lists include Local Resort Test: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on Local Resort Test?
The record holds too few of Local Resort Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 18 hours ago, that is how long the current world has stood.
Settings
Which map does Local Resort Test run?
Local Resort Test uses a map the game generates: procedural.
What are the rules and settings on Local Resort Test?
No gather rate appears in the name of Local Resort Test. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Local Resort Test run?
Rust network protocol 2617 and build 140534 on Windows is what Local Resort Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Resort Test online, and how reliable is it?
Currently offline, Local Resort Test was last seen 11 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 18 October 2026, Rust Population saw it for the first time.
Where is Local Resort Test located?
The region code is eu2, and Local Resort Test publishes no region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 176.15.175.173:28015.
How to join
How do I join Local Resort Test?
Open the console with F1 in Rust and enter client.connect 176.15.175.173:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.