Local Unity 6 Test
Offline 176.210.20.162:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Unity 6 Test rank against other Rust servers?
Over the past week it ranks #15,454 for player hours, which puts Local Unity 6 Test in the top – of all ranked servers.
How busy is Local Unity 6 Test?
We have no live count for Local Unity 6 Test right now. It was last seen 39 days 16 hours ago.
Lists and tags
What do the server tags on Local Unity 6 Test mean?
These are the tags Local Unity 6 Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Unity 6 Test?
Local Unity 6 Test appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Local Unity 6 Test?
Too few wipes are on record for Local Unity 6 Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 41 days 18 hours ago.
Settings
Which map does Local Unity 6 Test run?
Local Unity 6 Test uses a map the game generates: procedural.
What are the rules and settings on Local Unity 6 Test?
The name tells you nothing about gather rates: Local Unity 6 Test states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Local Unity 6 Test run?
Rust network protocol 2633 and build 163794 on Windows is what Local Unity 6 Test uses. The protocol must match for you to join, and Steam updates it for you.
Is Local Unity 6 Test online, and how reliable is it?
Currently offline, Local Unity 6 Test was last seen 39 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 19 September 2026, Rust Population saw it for the first time.
Where is Local Unity 6 Test located?
Nothing published by Local Unity 6 Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 176.210.20.162:28015 is where it lives.
How to join
How do I join Local Unity 6 Test?
To connect directly, open Rust's console with F1 and type client.connect 176.210.20.162:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.