Rust Devblog 227
Online 176.215.184.231:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Devblog 227 rank against other Rust servers?
By player hours over the last seven days, Rust Devblog 227 places at #15,268, within the top 68% of ranked servers.
How busy is Rust Devblog 227?
Of its 100 slots, Rust Devblog 227 is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Rust Devblog 227 mean?
The game's server browser reads the tags Rust Devblog 227 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; v2219 (Protocol): Your game needs the same version, protocol 2219, to join; ptrak (Networking): The standard network layer, RakNet, is in use; h21aa53ea (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Devblog 227?
These Rust Population lists include Rust Devblog 227: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all.
Wipe notes
What does wipe day look like on Rust Devblog 227?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 5 hours in.
What is the wipe schedule on Rust Devblog 227?
Too few wipes are on record for Rust Devblog 227 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 14 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Devblog 227 run?
Rust Devblog 227 uses a map the game generates: procedural.
What are the rules and settings on Rust Devblog 227?
Nothing in Rust Devblog 227's name says how gather works. No group limit is published. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rust Devblog 227 run?
The setup is Rust network protocol 2219 on Windows for Rust Devblog 227. The protocol must match for you to join, and Steam updates it for you.
Is Rust Devblog 227 online, and how reliable is it?
Right now, Rust Devblog 227 is online. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 15 October 2026, Rust Population saw it for the first time.
Where is Rust Devblog 227 located?
A region is not published by Rust Devblog 227. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 176.215.184.231:28015 is where it lives.
Getting in
How do I join Rust Devblog 227?
To connect directly, open Rust's console with F1 and type client.connect 176.215.184.231:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.