test
Offline 176.234.24.167:28015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 14:02 UTC14d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does test rank against other Rust servers?
By player hours over the last seven days, test places at #14,495, within the top 67% of ranked servers.
How busy is test?
At this count test is offline, with its last sighting 14 days 19 hours ago.
Lists and tags
What do the server tags on test mean?
The game's server browser reads the tags test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include test?
test appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on test?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on test?
Too few wipes are on record for test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 14 days 22 hours ago.
Settings
Which map does test run?
The map on test is procedural, made by the game.
What are the rules and settings on test?
Nothing in test's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does test run?
Rust network protocol 2634 and build 167781 on Windows is what test uses. Steam updates your game automatically, but you need the same protocol to join.
Is test online, and how reliable is it?
Currently offline, test was last seen 14 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 14 October 2026, Rust Population saw it for the first time.
Where is test located?
A region is not published by test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.234.24.167:28015.
How to join
How do I join test?
To connect directly, open Rust's console with F1 and type client.connect 176.234.24.167:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.