Rust PopulationField survey · Rust servers
Observing 54,200 players 11,747 servers 3,368 with someone on 130 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,020habitat unknownfirst seen 14 Sep 2026

RustScape test · Rust_isles_V0_0_90

Offline 176.250.41.111:28015 checked 6d ago

Measurements

Players now
0/ 8
0% full
7-day average
0
peak 1
Rank
#14,020
top 63%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 13:14 UTC6d ago 0 – running 1
Thu 22 Oct, 07:12 UTC6d ago 1 – 0.3 days 0
Sun 18 Oct, 12:36 UTC10d ago 0 – 3.8 days 0
Tue 13 Oct, 11:31 UTC15d ago 1 – 5 days 0
Mon 12 Oct, 17:46 UTC16d ago 1 – 0.7 days 0
Mon 12 Oct, 05:59 UTC16d ago 1 – 0.5 days 0
Sun 11 Oct, 17:04 UTC17d ago 1 – 0.5 days 1
Sat 10 Oct, 05:30 UTC18d ago 1 – 1.5 days 0
Tue 29 Sep, 05:28 UTC29d ago 1 – 11 days 1
Mon 28 Sep, 15:01 UTC30d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustScape test · Rust_isles_V0_0_90 rank against other Rust servers?

By player hours over the last seven days, RustScape test · Rust_isles_V0_0_90 places at #14,020, within the top 63% of ranked servers.

How busy is RustScape test · Rust_isles_V0_0_90?

RustScape test · Rust_isles_V0_0_90 is offline at this count; we last saw it 6 days 10 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.

Tags

What do the server tags on RustScape test · Rust_isles_V0_0_90 mean?

The game's server browser reads the tags RustScape test · Rust_isles_V0_0_90 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): You can join up to 8 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RustScape test · Rust_isles_V0_0_90?

RustScape test · Rust_isles_V0_0_90 appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on RustScape test · Rust_isles_V0_0_90?

The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on RustScape test · Rust_isles_V0_0_90?

There is no next wipe to predict: RustScape test · Rust_isles_V0_0_90 wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 10 hours ago the current world was made.

Map and rules

What are the rules and settings on RustScape test · Rust_isles_V0_0_90?

The name tells you nothing about gather rates: RustScape test · Rust_isles_V0_0_90 states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RustScape test · Rust_isles_V0_0_90 run?

The setup is Rust network protocol 2634 and build 167781 on Windows for RustScape test · Rust_isles_V0_0_90. The protocol must match for you to join, and Steam updates it for you.

Is RustScape test · Rust_isles_V0_0_90 online, and how reliable is it?

Currently offline, RustScape test · Rust_isles_V0_0_90 was last seen 6 days 10 hours ago. Over the last 7 full days, 2 of 168 hours were online, or 1%. On 14 September 2026, Rust Population saw it for the first time.

Where is RustScape test · Rust_isles_V0_0_90 located?

A region is not published by RustScape test · Rust_isles_V0_0_90. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 176.250.41.111:28015.

How to join

How do I join RustScape test · Rust_isles_V0_0_90?

Either enter client.connect 176.250.41.111:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players You can join up to 8 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.