localtest
Offline 176.49.188.69:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does localtest rank against other Rust servers?
The last seven days of player hours place localtest at #15,388, within the top 70% of all ranked servers.
How busy is localtest?
We have no live count for localtest right now. It was last seen 3 days ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on localtest mean?
The game's server browser reads the tags localtest publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include localtest?
On Rust Population, localtest is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on localtest?
The record holds too few of localtest's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 14 hours ago.
Settings
Which map does localtest run?
A procedural map, generated by the game, is in use on localtest.
What are the rules and settings on localtest?
No gather rate appears in the name of localtest. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does localtest run?
Rust network protocol 2634 and build 167398 on Windows is what localtest uses. Steam updates your game automatically, but you need the same protocol to join.
Is localtest online, and how reliable is it?
Offline at the moment, localtest was last seen 3 days ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. On 12 October 2026, Rust Population saw it for the first time.
Where is localtest located?
Nothing published by localtest states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 176.49.188.69:28015.
Getting in
How do I join localtest?
To connect directly, open Rust's console with F1 and type client.connect 176.49.188.69:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.