Rust PopulationField survey · Rust servers
Observing 69,100 players 11,795 servers 3,591 with someone on 187 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,318habitat unknownfirst seen 9 Oct 2026

AUS420

Online 176.57.135.46:28500 checked 12m ago

premium

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

0510152013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct12 Oct16 Oct19 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 05:32 UTC5d ago 0 – running 0
Fri 23 Oct, 04:07 UTC6d ago 0 – 1.1 days 0
Sat 10 Oct, 08:54 UTC19d ago 2 held half 12.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does AUS420 rank against other Rust servers?

By player hours over the last seven days, AUS420 places at #15,318, within the top 69% of ranked servers.

How busy is AUS420?

AUS420 holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on AUS420 mean?

These are the tags AUS420 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^q (Premium): Rust's premium status is required to join. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include AUS420?

AUS420 appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on AUS420?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on AUS420?

There is no next wipe to predict: AUS420 wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 7 hours ago the current world was made.

Settings

Which map does AUS420 run?

AUS420 uses a map the game generates, procedural, at size 6,000 with seed 2147483647. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on AUS420?

The name tells you nothing about gather rates: AUS420 states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. Rust's premium status is required to join. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does AUS420 run?

The setup is Rust network protocol 2635 and build 168909 on Windows for AUS420. Your game needs the same protocol to join; Steam takes care of updating it.

Does AUS420 run smoothly?

The last 48 hours saw an average of 7 server fps, with 3 as the lowest. The entity count reached 203,416: buildings, deployables and all other objects. The highest memory usage was 4,996 MB. Players feel lag when fps is low and the entity count climbs.

Is AUS420 online, and how reliable is it?

You will find AUS420 online now. Judging by the uptime it reports, the last restart was about 5 days 6 hours ago. Over the last 7 full days, 139 of 168 hours were online, or 83%. The first sighting by Rust Population was on 9 October 2026.

Where is AUS420 located?

No region is published by AUS420. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.57.135.46:28500.

How to join

How do I join AUS420?

Open the console with F1 in Rust and enter client.connect 176.57.135.46:28500. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. Rust's premium status is required to join.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^q
Premium Rust's premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.