killmoregaming/lets get rusty
Offline 176.57.135.63:28400 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does killmoregaming/lets get rusty rank against other Rust servers?
Over the past week it ranks #15,349 for player hours, which puts killmoregaming/lets get rusty in the top 69% of all ranked servers.
How busy is killmoregaming/lets get rusty?
At this count killmoregaming/lets get rusty is offline, with its last sighting 6 days 21 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on killmoregaming/lets get rusty mean?
What the game's server browser reads from killmoregaming/lets get rusty is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Players do not fight each other; the world supplies the danger. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include killmoregaming/lets get rusty?
These Rust Population lists include killmoregaming/lets get rusty: Community servers, field-listed, PvE servers, counted and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on killmoregaming/lets get rusty?
Too few wipes are on record for killmoregaming/lets get rusty to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days 1 hours ago, that is how long the current world has stood.
Settings
Which map does killmoregaming/lets get rusty run?
A procedural map of size 2,000 from seed 892222933, generated by the game, is in use on killmoregaming/lets get rusty. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on killmoregaming/lets get rusty?
The name tells you nothing about gather rates: killmoregaming/lets get rusty states none. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser lists it under Community, as a community server. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does killmoregaming/lets get rusty run?
On Windows, killmoregaming/lets get rusty runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is killmoregaming/lets get rusty online, and how reliable is it?
Offline at the moment, killmoregaming/lets get rusty was last seen 6 days 21 hours ago. Over the last 7 full days, 8 of 168 hours were online, or 5%. The first sighting by Rust Population was on 12 October 2026.
Where is killmoregaming/lets get rusty located?
No region is published by killmoregaming/lets get rusty. The location a server claims is what Rust Population shows, not the place where the machine stands. 176.57.135.63:28400 is where it lives.
How to join
How do I join killmoregaming/lets get rusty?
To connect directly, open Rust's console with F1 and type client.connect 176.57.135.63:28400; or press Launch Rust on this page and Steam opens Rust and joins for you.