For Science! by oceansoul76 and der_arbeitslose_pirat
Online 176.57.169.110:29215 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:30 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does For Science! by oceansoul76 and der_arbeitslose_pirat rank against other Rust servers?
The last seven days of player hours place For Science! by oceansoul76 and der_arbeitslose_pirat at #15,167, within the top 68% of all ranked servers.
How busy is For Science! by oceansoul76 and der_arbeitslose_pirat?
Of its 50 slots, For Science! by oceansoul76 and der_arbeitslose_pirat is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on For Science! by oceansoul76 and der_arbeitslose_pirat mean?
What the game's server browser reads from For Science! by oceansoul76 and der_arbeitslose_pirat is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): You need Rust's premium status to join; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include For Science! by oceansoul76 and der_arbeitslose_pirat?
These Rust Population lists include For Science! by oceansoul76 and der_arbeitslose_pirat: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on For Science! by oceansoul76 and der_arbeitslose_pirat?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on For Science! by oceansoul76 and der_arbeitslose_pirat?
The force wipe is the only wipe For Science! by oceansoul76 and der_arbeitslose_pirat takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 5 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does For Science! by oceansoul76 and der_arbeitslose_pirat run?
For Science! by oceansoul76 and der_arbeitslose_pirat uses a map the game generates, procedural, at size 4,250 with seed 12101976. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on For Science! by oceansoul76 and der_arbeitslose_pirat?
No gather rate appears in the name of For Science! by oceansoul76 and der_arbeitslose_pirat. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You need Rust's premium status to join. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does For Science! by oceansoul76 and der_arbeitslose_pirat run?
The setup is Rust network protocol 2635 and build 168909 on Windows for For Science! by oceansoul76 and der_arbeitslose_pirat. The protocol must match for you to join, and Steam updates it for you.
Does For Science! by oceansoul76 and der_arbeitslose_pirat run smoothly?
In the last 48 hours, it averaged 15 server fps, with a low of 5. Up to 103,437 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,115 MB. What players experience as lag comes from low fps and a rising entity count.
Is For Science! by oceansoul76 and der_arbeitslose_pirat online, and how reliable is it?
Right now, For Science! by oceansoul76 and der_arbeitslose_pirat is online. About 23 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is For Science! by oceansoul76 and der_arbeitslose_pirat located?
A region is not published by For Science! by oceansoul76 and der_arbeitslose_pirat. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 176.57.169.110:29215.
Getting in
How do I join For Science! by oceansoul76 and der_arbeitslose_pirat?
Open the console with F1 in Rust and enter client.connect 176.57.169.110:29215. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You need Rust's premium status to join.