UKGD
Online 176.57.174.150:28915 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:50 UTC3d ago | 4 | – | running | 0 |
| Sun 18 Oct, 12:20 UTC10d ago | 2 | – | 7.2 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | – | – | 12.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does UKGD rank against other Rust servers?
By player hours over the last seven days, UKGD places at #3,740, within the top 17% of ranked servers.
How busy is UKGD?
Of its 50 slots, UKGD is using 0 right now. Averaged over seven days, it drew 1 players and reached a peak of 6. Look at the last 48 hours and 21:00 UTC stands out: it averaged 6 players.
Lists and tags
What do the server tags on UKGD mean?
What the game's server browser reads from UKGD is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include UKGD?
These Rust Population lists include UKGD: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on UKGD?
Across its recent wipes the busiest crowds averaged 3 players. The crowd on the latest wipe peaked 28 hours in.
What is the wipe schedule on UKGD?
Once a month UKGD wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 3 days 15 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does UKGD run?
UKGD uses a map the game generates, procedural, at size 4,000 with seed 2147483647. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on UKGD?
Nothing in UKGD's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does UKGD run?
The setup is Rust network protocol 2635 and build 168909 on Windows for UKGD. Your game needs the same protocol to join; Steam takes care of updating it.
Does UKGD run smoothly?
In the last 48 hours, it averaged 59 server fps, with a low of 54. Entities peaked at 102,504, including buildings, deployables and everything else. Up to 2,764 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is UKGD online, and how reliable is it?
UKGD is up and running at the moment. The uptime it reports suggests a restart roughly 57 minutes ago. It was up 46% of the time over the last 7 full days, 78 out of 168 hours. On 15 September 2026, Rust Population saw it for the first time.
Where is UKGD located?
Nothing published by UKGD states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 176.57.174.150:28915 is where it lives.
How to join
How do I join UKGD?
Either enter client.connect 176.57.174.150:28915 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.