Rust Staging (Pterodactyl WSL)
Offline 176.61.162.189:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:14 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Staging (Pterodactyl WSL) rank against other Rust servers?
The last seven days of player hours place Rust Staging (Pterodactyl WSL) at #16,019, within the top 69% of all ranked servers.
How busy is Rust Staging (Pterodactyl WSL)?
We have no live count for Rust Staging (Pterodactyl WSL) right now. It was last seen 27 days 19 hours ago.
Tags
What do the server tags on Rust Staging (Pterodactyl WSL) mean?
What the game's server browser reads from Rust Staging (Pterodactyl WSL) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166493 (Build): Game build: 166493; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Staging (Pterodactyl WSL)?
These Rust Population lists include Rust Staging (Pterodactyl WSL): Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Rust Staging (Pterodactyl WSL)?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Rust Staging (Pterodactyl WSL)?
Rust Staging (Pterodactyl WSL) wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Staging (Pterodactyl WSL) run?
The map on Rust Staging (Pterodactyl WSL) is procedural, made by the game.
What are the rules and settings on Rust Staging (Pterodactyl WSL)?
The name tells you nothing about gather rates: Rust Staging (Pterodactyl WSL) states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust Staging (Pterodactyl WSL) run?
Rust network protocol 2634 and build 166493 on Linux is what Rust Staging (Pterodactyl WSL) uses. The protocol must match for you to join, and Steam updates it for you.
Is Rust Staging (Pterodactyl WSL) online, and how reliable is it?
Offline at the moment, Rust Staging (Pterodactyl WSL) was last seen 27 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 28 September 2026.
Where is Rust Staging (Pterodactyl WSL) located?
Nothing published by Rust Staging (Pterodactyl WSL) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 176.61.162.189:28015.
How to join
How do I join Rust Staging (Pterodactyl WSL)?
Open the console with F1 in Rust and enter client.connect 176.61.162.189:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.