WindowsGSM - Server #1
Offline 177.155.203.131:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:36 UTC12d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does WindowsGSM - Server #1 rank against other Rust servers?
The last seven days of player hours place WindowsGSM - Server #1 at #14,147, within the top 65% of all ranked servers.
How busy is WindowsGSM - Server #1?
We have no live count for WindowsGSM - Server #1 right now. It was last seen 12 days 20 hours ago.
Tags
What do the server tags on WindowsGSM - Server #1 mean?
These are the tags WindowsGSM - Server #1 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include WindowsGSM - Server #1?
WindowsGSM - Server #1 appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on WindowsGSM - Server #1?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on WindowsGSM - Server #1?
Its rhythm cannot be told yet: too few of WindowsGSM - Server #1's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 12 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does WindowsGSM - Server #1 run?
The map on WindowsGSM - Server #1 is procedural, made by the game.
What are the rules and settings on WindowsGSM - Server #1?
Nothing in WindowsGSM - Server #1's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does WindowsGSM - Server #1 run?
On Windows, WindowsGSM - Server #1 runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is WindowsGSM - Server #1 online, and how reliable is it?
We last saw WindowsGSM - Server #1 12 days 20 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 15 October 2026.
Where is WindowsGSM - Server #1 located?
A region is not published by WindowsGSM - Server #1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 177.155.203.131:28015.
How to join
How do I join WindowsGSM - Server #1?
To connect directly, open Rust's console with F1 and type client.connect 177.155.203.131:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.